Posted: April 23
ToG is a very straightforward game. Your mission is to climb a tower of guns, fighting lots of things with guns, using your choice of gun.
This is not a bad thing. This game thrives on fundamentals - fast strafing, environmental awareness, staying on target, and exploring every corner. Consequently, despite being a reasonably difficult game (particularly if we take "completion" in the scope of getting stars with every gun and perk), the learning curve is much less than many "rogue lite" type games. If you understand the basics of arcade style FPS, you will not struggle to learn this game.
You start each run by choosing a gun and a perk, which is pretty standard fare - but the game distinguishes itself with well designed weapons and perks that alter and enhance gameplay rather than simply having an "optimal" choice. As you progress, you upgrade your weapon and find randomly placed or dropped badges (passive buffs) and items (similar in style and implementation to the common rogue-lite "use item" or "spacebar item", with infinite uses on a recharge meter), ultimately shaping the run into something different every time.
Graphics are simple but in a cel-shaded style that generally looks good without being complicated; anyone who's played Borderlands series will find the look (if not the style) pretty familiar. Of special note, the game supports absurdly high FOV settings, which is just a real tip of the hat to anyone using ultrawide or multimonitor setups, and is greatly appreciated! The music is catchy and matches the game nicely.
So is it fun? In a word: yes. It's a great pick up and play that caters to fans of arcade FPS. It's not exactly a casual game, but rather one made for gamers who want that "always new" shooter for when they need that fix. It does a great job at that - if the game description sounds like something you'd like, ToG delivers.