Publisert: 23. mars
is a simple puzzle game along the lines of Picross
, but with hex-shaped tiles. Unlike Picross
, the patterns in Hexcells
are completely abstract. Numbers in the hex grid and along the edge give you hints as to which tiles are part of a pattern. Left-clicking on a tile will mark it as part of the pattern while right-clicking will remove the tile from the grid. Underneath removed tiles, numbers will appear that indicate the number of adjacent tiles that are part of the pattern. Numbers along the grid edge give you additional hints as to how many tiles are in an entire row. Numbers inside brackets indicate that the tiles are contiguous, while numbers inside dashes indicate the not all tiles are contiguous.
Successfully completing a pattern awards you with hexes based on the number of mistakes you made. A single mistake will not hinder you, but any additional errors will deduct from your awarded hexes. The first set of puzzles start out simple and feel more like training for the later ones. The last two worlds started to get more challenging and required much more use of logic instead of quick and obvious deduction. I bet that Hexcells Plus
, this game's sequel, continues from there and I'd like to give it a try sometime.Hexcells
was a nice game to play on my lunch break, although I do wish it did have a slightly steeper difficulty curve.