Publicada: 27 Maio
Alpha Kimori is an ok game that suffers from some debilitating issues
easy to learn battle system.
the fights are relatively easy without any grinding required.
I don't know if it's due to the translation or not,but the dialogue and plot are so terrible I cannot continue to play this game. reading the dialogue is like watching a soap opera it is that level of forced conversation. In fact a soap opera is better.
Update! I got developer comments. That's awesome. That makes the dev's credibility go up a notch in my eyes just for that. And, given that I think I'll add some more detail to this review so they, and others, can understand exactly what I'm talking about.
Warning! Small spoilers along with *a lot* of text below
The issues I have with the story are more to do with the character interactions. I played right up until the two main characters have spied on the lady in the cloak and it's time for graduation. I've got three specific examples I can show right at this point in the game:
1. you are ordered by one of the elder's to follow the woman in the cloak. Why does this person order you, someone that's not even graduated to follow someone? I could see the motivation for choosing the MC as being an internal political struggle since maybe the MC and his family has leanings towards the other elder you are supposed to deliver the package too, a test of loyalty for the character to see if he is willing to follow orders since he doesn't like to kill and may be conspiring with the enemy, or some other thing. However, whatever the motivation is for having the MC follow the woman in the cloak we aren't shown any of it. All we have is a blatant plot hook that the player is smacked in the face with. The Elder even says something to the effect of "she trusts you" but we don't know that. The Elder certainly shouldn't know that. It makes the Elder come across as either knowing way more and being scary intelligent, which it didn't for me, or just some dumb guy that has powers of the script.
Aside from the fact that having a non-graduate tail someone who could be an enemy spy instead of trained government agents the presentation to make the MC as a choice could've been better: Something like "that areas mostly for trainees, you being there makes perfect sense so go ahead and catch up and see what you can learn" It's not great but it's better than "Plot character appears and forces you on a quest"
2. On the day of graduation the character "confronts" his parents with his lack of desire to graduate and be a soldier. This has several flaws:
A. The MC seems entirely unaware of the situation he's in and how his opinion will be construed. Either the MC doesn't understand his situation and therefore is stupid or he does understand the situation and doesn't care if his parents reject or report him and is willing to accept death. Now if he's aware and is willing to accept death he's either brave or depressed at his existence maybe verging on suicidal. However, we don't see any of those traits in the MC prior to this. We see only a sort of vague resistance to his situation. He'll avoid killing the beasts if he can, but if the player chooses to charge headlong into every fight killing every animal drenching the characters in the blood of the fallen that's all good. So the MC is neither directly opposed nor directly for. he's only sort of "meh"
B. His parents reaction is so over the top it is unbelievable. The line "I'll kill you myself" is probably what pushed it over the edge for me. That single line says so much about the characters relationship with his parents as well as theirs with him and yet the response to it is "oh well I guess I should go to graduation then".
C. There's no variation in the text. It seems like a small point and yet throughout this whole very intense conversation the text is the same. I don't know if there is inflections or raised voices or anything. It reads monotone.
I have no problem with the plot being straightforward. Straightforward is fine. I don't need a bunch of choice trees like mass effect to enjoy a game. But I do need to be able to believe the characters. With this game I felt like I was watching a presentation not playing a game.
Hopefully this makes my point of view a little more clear and also doesn't come across as emotional. I have tried to present my examples objectively without rambling. Feel free to comment and let me know if this comes across as too personal instead of professional.