Publicada: 23 de abril
I could not force myself to finish this game.
My two main complaints would be that
a) The game is very poorly written. 90% of all text can be separated into either clumsy exposition or awkward character interaction. As well, the main character's primary conflict, that he refuses to kill the creatures on the planet, goes against the gameplay completely. Often, the topic is discussed immediately after a segment of nothing but killing creatures.
b) The battle system is boring. I played two hours of the game (of the about six that most people say the game takes to finish) and the battle system doesn't evolve past "heal when needed" and "dump specials on bosses". Most of the fights I got through by hammering the Enter key.
I don't recommend this game at all. It's all right visually, but doesn't have anything decent to put inside that nice wrapper.
"Thank you for your feedback, AtomicPineapple. Please note that during battles, none of the Ki Creatures are killed. They are defeated and chased away. The focus of the game is more to its anime inspired story. We understand that this is not everyone's cup of tea." - the developer
That's the thing, though, this IS my cup of tea, generally speaking. My top recommended tag is "Anime" for a reason. The plot isn't even the problem, it's when the character's start talking that everything falls apart. There's also a laundry list of technical issues that I didn't get into in the first draft. For one, I can't get the game to fullscreen for some reason without it crashing. As well, the control scheme is completely off and there doesn't seem to be any way to change it (as far as I can tell, the only movement is with the arrow keys and the only way to input a command is with the Enter button, meaning I have to constantly move my hand off of the movement controls while my left hand does nothing, except occasionally hit Esc which is somehow the Cancel command) Not only is the control scheme off, but nowhere does it tell you what any of the buttons do, so it's also confusing.
Making a story focused game is fine, but it doesn't mean you can just phone in the "game" part of the game, which is what the player is going to be spending most of their time on. Even if the story was mind blowing, I don't want to sit through hours of boring combat to get at it.