Pubblicata: 6 maggio
An hour in. Was enthralled from the first little bit. Just came across the first truly surreal area.
Was going to wait 'til I had a little more play-time 'fore writing the inevitable glowing review; I can wait no longer.
Very impressed; buy it.
If those abstract first-person puzzlers seem a little too archaic or otherwise just "too much" (Kairo, FRACT OSC, Ilamentia, etc.), NaissanceE is the perfect game for you (if you do wish to play such games but are, er, intimidated).
Thus far, the puzzles have consisted solely of manipulating light and shadow, in a much more simplistic way than in Closure, even.
The walls are predominantly made of cubes, but the graphical style is far from "voxel." Most of those first-person exploration (sans crafting) games have collectibles; NaissanceE needs no such thing - you are going to want to explore every nook and cranny, JUST to see more of the architecture.
Sprinting is sometimes necessary. Alice gets out of breath in seconds; map the "Breathe" function to RMB, wait for the circle to appear in the middle of the screen/for her to gasp, hit it and run endlessly... As far as I know, we had to wait until 2014 for sprinting to be done right.
As for what prompted me to write this:
I seem to have stumbled upon the Red Light District, as it were. Convoluted passageways and abundant staircases yielded discovery of several shops (most of which had the gates drawn), a strip club, an apartment complex... and what seemed to be an elevator lobby. Reaching this final room through a long and cramped corridor; there were three open doors: one took me back the way I came, one circled around on itself, one... One incredibly vast room (I lack the words)('s'minimalistic, though, so). The light from on high only reaches so far. I ran into the darkness...
[Redacted for your benefit]
I recommend this game and regret that I got it so cheap.