Posted: July 2, 2014
Wow. Decided to give this another try now that it's been released and somehow it got worse
. The d-pad still doesn't work, which only exacerbates the problems with the new level design. The levels are extremely frustrating with lots of tight death traps to maneuver, and the imprecision of your movement makes this almost impossible. Try to do the same thing and you'll get a different outcome. It's almost like it's a response to the dearth of content in the original Early Access offering, by just stretching out the gameplay. I don't know how much content is there yet, but it's worse than what was there before.
It's also more about exploring than platforming skill, featuring large levels with items to pick up, but it doesn't really give you much incentive to do so. You can pick up keys to unlock boxes that don't hold anything or get in your way. Arrows can destroy some blocks, but usually you don't need to do that to progress. There's just no point to it, none of the platforming is fun, and I gave up after 20 minutes. I might give it another go later and try to blaze through it and update this review again or even rewrite it entirely, but wow, was not expecting to come away this underwhelmed at the full release. At least the price came down.
This is one Early Access game you should avoid, at least for the time being. The content in the game currently lasts all of 15 minutes, and none of it is any good. There are far better platformers out there with far fewer flaws.
First of all, one of my pet peeves surfaces in this game: it doesn't recognize the d-pad. For a platformer that specifically tells you to use a controller every time the game loads, this is borderline unforgivable. The platforming itself feels boring and uninspired, consisting of short levels with not much to do in them. Sometimes the jump decides it isn't going to jump today. The timing on getting a boosted jump from springs feels similarly capricious. The random level generator usually spits out unplayable garbage, and the actually developer-designed levels are so sparse as to barely be worth mentioning. The level select resets to the first level every time instead of automatically moving to the newly unlocked level, which is a minor annoyance.
In its current state, there is nothing that should compel you to spend $10 on this game. In fact, if you wait you'll actually get a better
price, unlike most Early Access games which offer you a discount to encourage you to buy an incomplete product:
"The price will be lower outside of Early Access. The game is currently priced higher. This is so no one buys the game without reading a little bit about it."
Don't spend money on this game right now, it will be cheaper and hopefully better later.