114 people found this review helpful 3 people found this review funny
22.2 hrs on record
Posted: August 8, 2014
I really wanted to get into this game. Videos I saw on YouTube showing gameplay got me hyped up to get into the game immediately, but boy was I disappointed. Do note that this review is being written with not much time actually played, though for a reason.
1) Immediately after getting out of the tutorial, I was thoroughly impressed by the amount of ambient activity. Npcs and offline players were roaming about the city, making it feel very alive. I saw beggars, watchmen, peddlers, and dockworkers all going about their own business.
2) There appear to be some fairly unique crafting skills and professions that the player can take part in, though I didn't get to experience any of this.
3) The game was pretty-ish. It may have just been the art style or setting, but the starting area (after the tutorial) was visually pleasing atleast to me.
4) I have heard that there are really cool crime-related systems in place that allow players to kidnap, pk, spy, and steal scripts.
1) Terrible tutorial. I am okay figuring things out myself; I've played games with rediculous learning curves in the past with no problem (AO, UO, and AC if you need examples), but when an implemented tutorial does nothing but waste my time, I get irritated.
2) Half♥♥♥♥♥♥♥audio. The oriental music was loud and obnoxious, the rain sounded like faint tv static, and cutscenes almost completely lacked sound. What sounds I did hear were all 2 or 3 second long sounds looped haphazardly over themselves.
3) Both of the control schemes provided to you are clunky at best.
4) The first hour or so of the game is filled with tedious and straight up BORING "back-and-forth" quests. After dredging through the poorly paced and buggy tutorial quests (which accomplished nothing), I joined the Tangmen school and proceeded to run back and forth between stale, emotionless and voiceless npcs, doing nothing but talking.
5) Quests don't seem to give any hint as to where quest locations are, practically forcing you to use the game's auto pathing feature, which is straight up lame.
6) Interface icons are strewn randomly around the screen, letting you know about seemingly useless information that you probably could've figured out on your own if the interface was more intuitive in the first place.
7) Movement itself is clunky. Your player model doesn't seem to accuractely represent where you're standing/looking, so bumping against walls and getting stuck on invisible wedges is extremely prevalent when try to make use of acrobatics.
8) It feels like the game lacks interesting stuff to do. After I got sick of the quests, I sort of just wandered around looking for stuff to do. To my dismay, I could find nothing.
9) The game feels like a complete time sink. To "progress" or advance your character, you have to cultivate skills, which is time based.
10) They combat gold sellers in all the wrong ways. Instead of actively monitoring gold sellers, they locked off global chat channels from what I'll just call lower tier characters. This, while keeping gold sellers out of world chat (not local chat mind you), this also means that new players that are having problems with the game (of which there are many) have a rediculous time finding assistance.
11) Of the people that I actually came into contact with (not many - most were offline, begging in the streets), about 10/10 of them were veteran players who wanted nothing to do with me. After watching a husband and wife kill each other in town, I was chased around by some girl in fancy armor that was glowing red, who seemed intent on figuring out a way to kill me.
12) AoW is just another hardcore chinese cash grab mmo.
As I did point out at the start, I haven't played very much yet. I'll try (and I do mean TRY) to continue playing the game to experience some of the more positive points - if my opinion changes later, I will edit this review to show that. Also, if you're an AoW veteran and have a kind heart, I'd definitely appreciate some guidance into how to really get into this game. I really want to like it.
119 people found this review helpful 10 people found this review funny
0.5 hrs on record
Posted: December 29, 2014
This will be my 3rd time writing a review for AoW. My first review I deleted myself because, well, I hit delete instead of edit, my bad- but I was goin to change it completely anyhow. So I rewrote it, and it became the #1 helpful negative review for a while(I'll get into why in a second), then I stopped playing for a while. And again I started playing again for another 3-4 months. Somewhere inbetween playing again and now my #1 negative review has "dissappeared". So here's a new one in two parts: one for the game, one for Snail Games USA. TL,DR version at bottom.
--------On the game itself.-------- This game is like most F2P games--- F2P and P2W. Also lots and lots of grinding, or just pay for silver. In beta the tutorial, menus, actions, well almost everything were explained horribly and it wasn't just the translations. Even when I made a smurf character after the Winds of Destiny addition in Oct-14, it was still mostly the same. The cutscenes are still translated horribly, but usually makes for some funny reads.
Combat is based on ping, if you bought the latest cash shop set for 30$, and if you have the rare ultra-powerful ancinet move sets(you get them easily by paying players for them with silver). Last time I played everyone was in mostly the same 2-3 schools and used the same cash shop sets and/or ancient sets. The one thing I really like about this game was the random encounter system, where you can possibly get great skills and useful items for crafting by making npc's like or hate you . But you get the random encounters rarely if you don't pay for VIP. Graphics are alright, nothing too special. Music is ok for some area/scenes' songs and horrible for others. Flying skills can be fun but only half of them are really useful. Crafting mini games are ok, better than some mmo's.
--------Snail Games USA customer service horror story-------- I started playing AoW about 1-2 months before beta ended(I think in Feb/March 2013.) I ended up getting VIP about a week before release, and actually bought the Gamestop retail edition when it was officially released out of beta(April 2013). I have played AoW from roughly Mar-13 to 9-11-13 then from Feb-14to Nov-14, and had kept my VIP status 90-95% of the time, bought the retail edition, payed for in-game silver(from Snail's site), and was paying for cosmetic item/mount rentals. Since Mar 2013 to Sep 2013, I had purchased 2,150 gold from Snail's official site(using Zeevex cards), and I ended up(stupidly) spending 718$+ on 2,150 gold for in-game for cash shop items.
The little break from playing was because my account was frozen for no reason, for 1.5-2 months. I had set up a stall overnight(VIP only) an hour or less before server maintenence, with the contents worth I think over 3000+ Taels of item(most of the higher valued items I was selling were scripts, although I was also selling cash-shop gold items too. So I went to sleep, woke up the next day and tried to sign into my only character, and my account was frozen. So I check my Snail Passport, just a freeze notice. After many inquiries as to why, I finally get told I was "involved in illicit taels activities" about 2-3 weeks after being frozen(their old ticket system was being worked on in midst of all this). Then another 2-3 weeks go by and I get a reply, and I'm quoting my Snail Passport reply: "Greetings. We have checked your account (acc. name) in system. The query result inform that it invovle to trading illegal tales. We consider that the illegal taels amount is not too much. Offical decide to unfreeze for you. Please do not do that again. Thanks for support." I had ONLY ever topped up, purchased silver, and/or gold from SNAIL'S OFFICIAL SITE. I've always assumed somone who bought silver from a non-official source, bought the items off me in my offline stall, and I got punished as well. The worse part of it was that for the 1.5-2 months I was frozen I had VIP, cosmetic items, mounts, and a windrider that all went to waste, some of which I had just started the rental time. I was told in another ticket that they cannot and will not even give me the same items back. I played for about a week and was still mad at what happened and how they went about it, then i quit playing for about 4 months or so.
When I started playing again my plan was to try to play it 100% completely F2P. I did this for a while, but after being VIP for so long it just sucks playing it f2p. Almost every little thing in the game is pretty limited to free players, which is great to battle gold bots/etc, but if you start off as a f2p player it might be ok. But if you were VIP before but now now, you will hate it. I ended up having people in game buy it for me for in game silver for the last month or so I played in Oct 14.
-------------TL, DR ------------------ AoW is a high-learning-curve, mediocre at best, usually confusing F2P and P2W mmorpg that is full of fetching/finding/grinding, repeating the same boring raids, laughing at the bad translations, and always waiting on the time-based rank+skill leveling system. The combat is useless unless you have good ping and you pay for the cash shop sets or a lot of in-game money for highly coveted rare skills from ancient sets. Not paying for VIP is very restrictive. Most the people playing are in the same few schools and use mostly the same sets and combos.
Honestly, do yourself a favor and just don't waste your time on this game.If you end up doing so, do not give them any money, for what happened to me and many, many, others, could happen to you.
I was completely stupid and spent 700$ while wasting a year+half of my time so you didn't have to.
64 people found this review helpful 1 person found this review funny
512.3 hrs on record
Posted: June 20, 2014
Pros : One of the most beautifully rendered and visually stunning games Ive ever had the pleasure of playing. Unique and engaging crafting system and player economy system. Easy to level with challenging quests, side quests and minigames. Unique and innovative combat and character skills systems. Ability to purchase in game content that aids in raising skills or earn similar content with your own in game time and effort.
Cons : The game is a little complicated to learn to begin with. One cannot simply dive in and understand the systems without going through the tutorials and I highly recomend reading the wiki and watching the tutorial videos that are available. The open pvp system is really kind of a let down for me, it encourages targeting of new and lower level characters by those who have higher levels and for my tastes really hurts the new players over all experience. While I applaud the ability to earn decent equipment and skills through time and effort. I still find that the real game perks lean toward those who pay for the vip status. Not so much that I would call it an outright pay to win game but enough to hinder some of the gameplay for me and make leveling a bit of grind.
Over all I love the game. There is still a lot for me to learn about it and the team is developing new content and recently brought a new server online as well. If you love adventure RPG's and dont mind taking the time to learn the new and innovative systems then AoW is definately worth trying.
First off, i do like this game and i will be playing it. I played this game during open-beta up to a couple of months in. You do not need to pay real money to get almost everything you need in the game. There are also some very good online posts and guides that are very helpful In teaching you the game and even some ideas on how to enjoy the game.
The reason i am writing a bad review is because there is a P2W (Pay to Win) factor. I am a competitive person and i do not like the hint that someone else can have an advantage because they pay to acquire more essential skills (example all flying/movement skills) and even the ability to gain power at a faster rate. Just submitting so someone having a bad experience won't have to feel too bad, once you get all the skills yourself then it becomes a game of skill. Also its a bad review because they froze my old account :)
Age of Wu Shu is a free to play Chinese based martial arts MMO that was released in April 2013 and only has servers in the USA.
This game stands apart from so many other MMO's that exist out there in that it doesn't totally follow the other bigger MMO predecessors and it adds a lot of unique innovative content that I've never seen. Kudo's to it for that at least. From the start I went wow pretty quick and I really wanted to like this game but, after about 30 hours of play, it only rates as "average" due it's many downfalls.
To provide some background I thoroughly enjoyed the PVP aspect of World of Warcraft and I think this has raised the bar for me to such a degree that many games are ruined for me now as I know what I want but I'm yet to really find it again. I loved the battlegrounds and I loved the open world combat that existed since vanilla but the game has changed so much that open world pvp doesn't really exist much due to flying mounts. Battlegrounds are either full of the best geared opponents at max level or of "twinks" within the lower level brackets (characters deliberately kept within those brackets and have the best gear to give themselves a combat advantage) so that the end result is generally a walkover if you fight them.
Having enjoyed these aspects so much, I've played other MMO but find the currently prevailing idea of pvp being limited to a sectioned off part of the land where castle sieging and zerg fighting are the norms, quite boring. In this land individual strength or pvp means very little. What happened to the days of 1v1 combat? So I moved on and a short time later I came across a few reviews that said Age of Wushu gives open world PVP and is quite good. With my interest tweaked I downloaded the 8 gigs and rolled right on in. The first thing that hit me smack bang in the face was the extremely poor use of english in the quests, logs, and item descriptions - to the extent that when a tutorial or a quest would tell you what to do that the item was misnamed making it difficult to understand. I briefly wondered if this was a tongue in cheek attempt at Engrish but no. No, it wasn't, it's just TERRIBLE translations - almost as if they have used someone to translate first from Chinese to Russian and then to English. This game was released a year ago - What the???
There are some good points to the game such as the game such as innovative content I've never seen in any mmo before - such as - innovative ideas within the game such as players remain in game in "jobs" when they logoff and can earn cash for doing this - you can kidnap these players who are undertaking jobs to earn cash - having a more developed social system than other games where you can mark players as friends, close friends, enemies, blood enemies which allows for different options - you can marry in game with extra ability lines opened up for this. - the game centres around pvp - whether guild fighting guild - your martial arts school fighting another school - apparently world pvp although I could never initiate anything for some reason....- enemy guild raiding and land capturing. - unique combat system with rock vs paper vs scissors type combat and relies heavily on blocking (see negatives)
Sounds good doesn't it. Yeah well the downsides are quite large also - There are no voice overs so you rely on the in game text to explain things. The translation from Chinese is absolutely terrible and makes things hard to understand - game has a very steep learning curve and the poor use of engrish makes it hard to understand what to do - the first five hours of the game will consist of going "huh" what the hell am I meant to be doing and then running around to random NPC's to hand in rubbish to develop core skills. - quests are a pain in the♥♥♥♥♥as dialogs don't continue between "scenes" and you have to finish the conversation and start it multiple times to get to the end of the conversation - VERY bad use of english in game, to the extent that the game can be hard to understand - 1v1 Battlegrounds are pretty crap (didn't try others). When I beat a person by more than 2 kills a random decent NPC is dropped in to assist. There was literally no way I could beat both the NPC and another player of any skill together. Maybe this NPC is a short term fix to balance the queue mismatching that I noticed occurring like when I fought someone double my level (I was 10 and he was 20) and every hit I did barely hurt them. When the NPC was with me that person also hid. If this is a balancing fix it's a pretty poor excuse to fixing matchmaking. - 200 ping and I'm on a cable connection which makes blocking pretty hard to use accurately and this game relies on blocking. - there are different pools of money you use in game and one of which is to buy and sell from players. The main source of this money seems to be from buying gold online, as in pay to win. - character skill development and gear can be purchased through the online cash store and online gold which means, yes, it is clearly defined as a pay to win game. - more character options unlock when you pay the $9.00 fee per month to be a VIP account. You can pay further fees to unlock one more option (I forget the name). - one character per server. If you pay for VIP status it only applies to one server...
I could probably go on but it's getting late and I'm sick of typing.
To summarise, yes it was a bit of fun but the con's fairly heavily outweigh the pro's especially in a market where a lot more refined games exist that aren't so clearly pay to win. I really don't get the poor use of english and how that hasn't been fixed in the past 12 months. I would have thought that, having released this game to a western market this would have been a high priority.
I came across this game hunting around the internet for an open world PVP game. An article I read suggested this was the next best thing to playing World of Warcraft
The game looks great and the Kung Fu element is there HOWEVER its quite difficult to figure out what is what once you have it. The game also puts a MASSIVE push on buying a membership, buying skills, buying speed-ups, buying gear. Get the picture yet? Also i keep hearing about some old promise from the dev's about there being no "buy to win"? So much for that. Unless your ready to break out your wallet and bring alot of friends too it would be best to avoid this game.
*This is my review but in games the best way to find out if you like it is to try it, Even more so when its free to download.
404 people found this review helpful 2 people found this review funny
0.3 hrs on record
Posted: March 28, 2014
You like pay to win? than this game will be one you will love. At the start you get to see about 7 NPC's who each try to get you to buy something as well as a bunch of gimicky keep playing for auto rewards, which is just standing in a street waiting. They even have a stall option that keeps you logged on long enough to get the waiting rewards, but only for VIP payers, everyone else must stall the old fashioned way... or just go play somethign better. Oh yeah and you know a game is pay to win when the entire global chat is people selling the in game currency.
Did i mention they have a stall option.... litterally it says its the stall option.... and you have to pay for it!!!
Character creation isn't the best, it's not bad just kind of weird. Normally you'd have a slider from left to right, most of these have 4 directions for each body part (eyes, ears, mouth, etc...). You can't choose different types of ears, eyes or mouths and then modify them with sliders, you're stuck with the default and change them with the 4 sliders. The things you can select aren't very many. I think only 5 or so facial styles and about 4-5 hairstyles. No body style that I saw (fat, skinny, muscled). Pretty poor.
Even with graphics set to Ultra the models don't look too great, especially noticable in the ears. Lots of weird looking textures, some of the clothes look like they have scanlines and others are just blurry. Not a huge deal since you probably wont look at them from up close. Environments look good though, very colorful and pretty.
Animations are great for the skills so if you like flashy stuff this might keep you interested in the game. Some other animations are not so great but most of them are very good.
Tutorial is complete garbage, they really need to streamline all of the information they give you. It's not voiced or anything so you have to sift through all of the text to try and find relevant information and figure out what the hell they're trying to say with all the weird terms and names. There is autorouting for quests but it seems pretty terrible so far, the character just zig zags to the location for no apparent reason.
Everything is very confusing, there isn't any good feedback to what you're doing in the tutorial. You're just clicking things they tell you and nothing visibly occurs so you have no idea what you just did or what the purpose of it was.
Font choice is very poor, at 1280x720 it looks like the tops of letters are cut off (the bottom of the letters are cut off in the skill book too). The font is too thick for the dialogue, some letters are almost joined together. It makes reading very annoying sometimes.
The whole "Meridian" system seems very interesting and it looks like it has a lot of depth so there is potential there. I still have no idea what exactly their purpose is yet but it just seems like it might be a bunch of passives that level up as you progress. You can activate and deactivate them. They are accupuncture points or something and it seems like you can deactivate each point in a Meridian(?), there are about 5-6 points in each one. Why you would do that, again, not sure. The game never says.
There looks to be a lot to the game it's just explained very very poorly and I think that will put off a lot of people from playing or even giving it a chance.
Luckily the combat tutorial was pretty good, there's sort of a paper, rock, scissors type of system with all the skills so I'm assuming if two people use them at the same time the stronger one will interrupt the other person. The game never really said anything about it aside from flashing up a picture with arrows pointing from one type of skill to the other.
Currently, I don't think I'd recommend the game. It's a fairly large download (6gb or so) and for how poorly things are explained you may just end up wasting your time entirely. I will play for a while longer and if it turns out to be great I will change this to recommended. It definitely seems like an "old" style MMO where you're going to have REALLY boring quests and lots of grind as well, so we'll see.