張貼於：12 月 25 日
Albeit simplistic and easy to play, Gomo is a fun little point-and-click adventure game. The strongest point is definitely the sound design, but the artwork and animation require a worthy mention. The story is fairly basic, but cute nonetheless, while the setting and the atmosphere are nicely constructed. There are enough puzzles to keep you busy every once in a while, but the difficulty is very low for all of them. The game's strongest point is definitely not working your intellect.
Unfortunately the game is very short as it will probably take an adventure enthusiast about 90-120 minutes of uninterrupted play time to completem counting the time to admire the drawings and also catch a few easter eggs and cameos in the background. The difficulty is very low for an adventure game and even though it will not provide high levels of intellectual stimulatios, it does make up for the visual and audio elements and the overall atmosphere created.
The game starts by default in easy mode which can be turned off in the settings, but this only removes the hints for certain item actions so it's not going to add much to the difficulty. I found the lack of separate volume controls for the music and the fx quite annoying as the music tends to be very loud compared to the folly and effects. Running this game on my native 1440*900 with full screen enabled rendered the active window of the game surrounded by black borders meaning the game has a fixed resolution and will not scale at all. This might prove irritating for anything above 720p and I can't even imagine how it might look on 24" or 27" screens.
In conclusion, if you want a fast, easy and fun point-and-click with basic puzzles, great sound, good artwork and a nice atmosphere check Gomo out, but make sure to get it on sale, as the 7.99 EUR they charge for it over in Europe is pretty high compared to what it has to offer.
I'll give it a 6.5/10