安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Source [forums.unknownworlds.com]
Try wine? Maybe it will work for now.
SteamPlay just allows you to play it on the available platforms, but you need to see your platform's logo.
Doesn't Unity parade easy cross-platform compilation as one of its best features? I'd be really interested in hearing why it's more complicated than that!
Thing is - While Unity itself may be fairly easy to port around, any addons might not be. The further you stray from the base (which you'll want to really), the more things have to work in tandem to be multi-platform.
Might be as simple as a rendering plugin that doesn't support Linux based paths - Or something completely different. :)
It's really not as simple as 'Make Linux version' button. If it was, all Unity games would make all versions, but it's not that simple. Lots of technicalities/driver issues and distro versions cause a lot of headaches for compatibility.
Also, this would be a great game to have on the soon to be released Steam Machines.
Its only a problem when Windows only things are used. But OSX is Linux (BSD)
Problem is, despite all the advances linux has made into the gaming world thanks to steam, windows is still the largest PC gaming platform. I prefer linux myself, but I dual boot windows just because I know that if there's a game I want to play then no matter what, I can play it on windows.