Subnautica

Subnautica

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HTC VIVE support coming?
pls
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Showing 1-15 of 140 comments
bigwalt3898 26 Feb, 2016 @ 6:52am 
I would like to know this aswell.
phatkillz 27 Feb, 2016 @ 3:07pm 
Ditto
Wince 8 Mar, 2016 @ 5:11pm 
i bumpe this one as an HTC.ca forest lover i love to see implemented after 1.0 Xdr Xdr not ; )
Cougarific 8 Mar, 2016 @ 5:17pm 
Type "VIVE" in the Search Discussions box on the Main page and read the thread "Will there be VIVE support" for a response from the Devs.
shponglefan 8 Mar, 2016 @ 5:17pm 
The devs reported they have a Vive dev kit, but they are not committing to Vive support. Right now their main focus is just finishing the game.
Obraxis  [developer] 8 Mar, 2016 @ 5:20pm 
We're not sure on Vive support yet. We're working on Oculus support currently.
ЩĄ | pdgrizzles 8 Mar, 2016 @ 11:56pm 
Originally posted by YO | Obraxis:
We're not sure on Vive support yet. We're working on Oculus support currently.

ty for replying! I will pick this game up when you can get vive support but until then gl with the occulus rift programming!
Wince 9 Mar, 2016 @ 12:54am 
; ) welcome aboard Wa (: 3 @ coug ; )
Last edited by Wince; 9 Mar, 2016 @ 12:57am
NutZ 9 Mar, 2016 @ 1:08am 
Wow... that sucks... Im getting a Vive and was looking forward to this game and Star Citizen the most!
Maltheus 9 Mar, 2016 @ 10:06am 
If they decide the numbers aren't there for multiple HMD support, I can accept that. But Occulus exclusives are one of the main reasons I don't want to support them (that and the Vive is simply a more complete product), so I really hope the devs don't go down that shady route. It they get it working for the Rift, then it should be easy enough to make this work for both.

I'll stick with the Vive, since they're aligned with Steam, which is where I buy most of my games. I wouldn't have even heard of Subnautica, if it weren't for Steam matching me up to it. Seems kind of strange to me they'd only be supporting the Facebook competitor, when Unity already supports both.
Aduna 10 Mar, 2016 @ 12:15am 
Yes, the Vive is primarily owned by Steam users, like you. Yes, the Sub-nautica devs would like to sell this game to Steam uers, like you. And yes, the game Sub-Nautica COULD be programmed to support SteamVR, the open VR platform supported by Steam, and that would support both the Oculus Rift and the HTC Vive at the same time. ....but...

...NO, the Sub-nautica devs can't be bothered to write to SteamVR. Instead, they'd like to spend all their time writing to the Oculus exclusive SDK. Even though they can't be bothered to write to SteamVR, they sincerely hope that you'll just suck it up and buy their SteamVR gimped game anyway.
Last edited by Aduna; 7 Apr, 2016 @ 4:15am
ЩĄ | pdgrizzles 10 Mar, 2016 @ 12:46am 
well a lot of devs honestly don't have vive pres dude, I'm not defending occulus here but Valve has not been giving all of the VR games on steam atm vives, just go ask the devs, like even big titles aren't getting them right away. The dev of VorpX which is a program that literally adds like 100 AAA titles to VR HMDs didn't even get one and just had to pre-order like all of us I mean what the ♥♥♥♥ Valve... So ya don't go blaming devs for taking occulus paychecks. That is not what is happening most of the time, these guys will hopefully add Vive support eventually they never said they won't lol and when they do I will buy this game since I'm getting a vive.
Last edited by ЩĄ | pdgrizzles; 10 Mar, 2016 @ 12:47am
Kowie Mc Zowie 10 Mar, 2016 @ 2:55am 
Meh after getting it to run on the Rift what they have learned should speed up their ablity to get it to work with the Vive. Given what resources they have available either way one or the other was gonna have to wait in line.

Oxygen 10 Mar, 2016 @ 7:13am 
Originally posted by Aduna:
The devs are electing to cut out 50% of the VR market, despite that 50% being dedicated, exclusive Steam users. If it hapopens to be you they feel "aren't worth the effort"

At least they feel that the VR market as a whole is worth some amount of effort. Remember almost no-one owns one of these things yet. Also devs plz switch to VIVE development as soon as possible. : ) It really does seem to be the better platform at this stage in the game.
Badacid.Velox 10 Mar, 2016 @ 11:30am 
Meh pity was going to buy for Vive :(
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Date Posted: 26 Feb, 2016 @ 6:11am
Posts: 140