Major Mayhem > General Discussions > Topic Details
himmatsj Feb 11 @ 3:50am
Anything to differentiate from the mobile version?
I see the same 45 levels, which is a disappointment.
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Rocket Jump  [developer] Feb 11 @ 12:44pm 
If you've finished the game on another platform then chances are you won't need to buy this. There is no extra content in this version from the Mobile version. We don't believe it's fair to have extra content on Steam that isn't accessible to our many fans on other platforms so some minor changes and additions in this version will be accessable on mobile as well, with the exception of better graphics which mobile devices aren't powerful enough to render.

However we will be doing a sequel in the future and that will be packed with new content.
himmatsj Feb 11 @ 12:48pm 
Awesome. Thanks for the honest reply!
Motoki Feb 11 @ 4:41pm 
Originally posted by Rocket Jump:
If you've finished the game on another platform then chances are you won't need to buy this. There is no extra content in this version from the Mobile version. We don't believe it's fair to have extra content on Steam that isn't accessible to our many fans on other platforms so some minor changes and additions in this version will be accessable on mobile as well, with the exception of better graphics which mobile devices aren't powerful enough to render.

However we will be doing a sequel in the future and that will be packed with new content.

Do you think it's fair to charge more for the same thing then? Assuming that's what you will be doing since it seems like every other mobile port on Steam raises the price just because they can and that's what 'indie' games go for here.

Full disclosure: I already have the PC port from the Groupees bundles and should be getting a Steam key for it since it was promised we would get one if the game got Greenlit, but I just don't support the trend of selling the same game for a dollar or two on a mobile store and $10 or $15 here without significant changes or additions to justify the additional cost.
Last edited by Motoki; Feb 11 @ 4:44pm
Rocket Jump  [developer] Feb 11 @ 5:28pm 
Motoki; I understand where you're coming from and I was going to make it free with IAP on Steam but there was so much backlash and dozens upon dozens of people asking for it not to have IAP and that they'd happily pay $5 instead that I decided that was the best option for Steam.

The fact is that mobile can support games free because there is such a huge volume of players. The strange thing about mobile is games do considerably better when free than when sold for even $1-$5. Free makes sense on mobile but that doesn't mean it makes sense everywhere.

Also keep in mind that porting a game to Steam (PC,Mac,Linux) takes time and money to do and this version of the game has to pay for itself or it simply isn't worth doing in future. I'd love to be able to deliver all our games and content to Steam as I'm a Steam gamer myself but at the end of the day we're running a business and these things have to pay for themselves at the very least.
Motoki Feb 12 @ 1:37pm 
And you know, I get all that so for me a fair trade off is to put something extra in the PC version beyond just higher resolution to offset the higher price. You seem to be seeing that as not fair the mobile buyers but I personally think it's not fair to the PC buyers to charge them more for the same thing without at least throwing them a little bone to make them feel like there's some reason they are paying more for this game on Steam beyond just because that's what this market expects.

I guess we will have to agree to disagree on this but I really think that given the circumstances if a mobile port simply must sell for more here then a fair trade off is some extras. It doesn't even have to be anything amazing, just something. I would point to Cook, Serve Delicious as a good example where he really did try to put some extra features into the Steam version, so I feel that helps justify the higher price.

At any rate, I'm glad I got this cheap in a bundle because I am really opposed in principle to paying more for the exact same thing with no extras whatsoever just because it's a different market.
Last edited by Motoki; Feb 12 @ 1:42pm
Rocket Jump  [developer] Feb 13 @ 2:58am 
You seem to think that we're over charging Steam users but the fact is that a lot of mobile users have paid us $5 or more through IAP. Out of our paying users on mobile $5 is around the average. The difference is that the mobile users that have paid have already paid us and therefore have no choice to not pay and should be entitled to everything we offer of other platforms like Steam. If you don't like the value proposition we offer on Steam then you have the choice to simply not buy it.

It's unfair to mobile users because they have already spent the money and supported us and our development of the product.
Plaid Feb 19 @ 7:27pm 
I refuse to do (and despise) IAP's so I think the developer made the wise decision for the Steam version.
[= ClayMeow =] Feb 24 @ 10:25am 
Originally posted by Plaid:
I refuse to do (and despise) IAP's so I think the developer made the wise decision for the Steam version.
I completely agree. I don't play 90% of the F2P titles on Steam because they're either a super grind, or you wind up paying much more than you would had the game actually cost something.

While this may just be an "HD remaster", at least they added Steam Achievements, Leaderboards, and Cloud support - and who knows, maybe even Steam Trading Cards are awaiting approval as well.
BozzCollin Feb 24 @ 7:41pm 
Originally posted by Motoki:
And you know, I get all that so for me a fair trade off is to put something extra in the PC version beyond just higher resolution to offset the higher price. You seem to be seeing that as not fair the mobile buyers but I personally think it's not fair to the PC buyers to charge them more for the same thing without at least throwing them a little bone to make them feel like there's some reason they are paying more for this game on Steam beyond just because that's what this market expects.

I guess we will have to agree to disagree on this but I really think that given the circumstances if a mobile port simply must sell for more here then a fair trade off is some extras. It doesn't even have to be anything amazing, just something. I would point to Cook, Serve Delicious as a good example where he really did try to put some extra features into the Steam version, so I feel that helps justify the higher price.

At any rate, I'm glad I got this cheap in a bundle because I am really opposed in principle to paying more for the exact same thing with no extras whatsoever just because it's a different market.

If this is how you really feel, then how do you feel about the inferior console versions of games costing $10-20 more than the superior PC versions? (90% of the time anyway). Poor console players get charged more money for a lesser experience, all around.

At least here, we're paying a rather small fee for a better experience and the decimation of IAPs. I simply cannot stand IAPs, it ruins games. Honestly, being able to play in full resolution on my PC is worth the $5 itself, because mobile just isn't as fun or as nice to look at or as easy to control.
Rocket Jump  [developer] Feb 24 @ 8:13pm 
Often developers don't want to charge more for a console version, it's often the platforms owners that demand it... By platform owners I mean Sony/Microsoft etc.
Last edited by Rocket Jump; Feb 24 @ 8:14pm
Fortyseven Feb 24 @ 8:28pm 
"Mayhem" is such an enjoyable, well-polished (and horrifyingly addicting) game. I had no hesitation at all on picking up the PC build, same content or not.

My favorite part of the game is that, on mobile, I never felt the IAP was in any way exploitive, or even necessary to finish the game. I greatly appreciated that, and I'm happy to give back after so many hours spent pecking at the screen, sniping people. ;)

Quite pleased to hear you have more in store. Can't wait! :D
VbHD Feb 24 @ 9:39pm 
Bottomline: Game that is the offspring of Metal Slug and Time Crisis.

How is that NOT going to be worth $5?
Jedo Feb 25 @ 12:35am 
Originally posted by VbHD:
Bottomline: Game that is the offspring of Metal Slug and Time Crisis.

How is that NOT going to be worth $5?

this ^
himmatsj Feb 25 @ 12:44am 
Metal slug belongs to another millenia.
eviltwin61878 Feb 25 @ 1:21am 
I approve of the idea of putting this on steam for a flat price with no IAPs.


the thing with mobile games...is many games charge $1-$5 and then they STILL put in app purchases in there.

I for one hate the freemium model, i still play the free games on my mobile devices because i'm so jaded from all the crap that gets on there i'd rather play for free and put up with the BS than drop my money on a crappy game that has all great reviews posted by shills.
I too find it strange that people spend hundreds and thousands on games with IAPs but i also hate that the developers design the games so much around the IAPs that you have to pay hundreds just to get anywhere.
most mobile games are just the same rehashed endless runners or match 3 games its like thats the only freaking game they know how to make.



it always ticks me off when i see games on steam for double the price they charge on mobile.

$5 is a reasonable price for a game on steam but in all reality, this is still a port of a freemium mobile game. I myself wouldn't recommend anyone pay more than $2 or $3 for this and thats not criticism against this particular developer or this particular game which is actually one of the better mobile games out there. I just don't think mobile games are worth as much as bonafide PC games.
I was willing to pay $30 for borderlands 2 GOTY but i still balk at $6.99 for infinity blade 3 on ios...especially since i caught infinity blade 2 for free as a game of the week which was like finding a unicorn as most "Game of the week" games that say "this paid app is now being offered for free" is actually a paid app thats been converted to freemium and even people that paid for the full game now suddenly get converted to freemium as well and they get mad
Last edited by eviltwin61878; Feb 25 @ 1:25am
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