Geplaatst: 19 december
Consortium is the kind of game with huge replay value, and the layers of sub-plots and mystery kept me hooked throughout the playthrough, so much so that as soon as I finished my first time round, I immediately created a new save to uncover everything I missed. There's enough exposition to allow you to understand the ship and the world's current situation, but there remains the uneasy feeling that, being a traveller from another dimension, you really are out of your depth, and learning more is key to getting a grip on what's going on.
The voice acting is very good, and the usual tropes are avoided in the cast of well-rounded, interesting characters. A special mention must also be given to the soundtrack, which heightens tension in all the right places. "Almost as good as Morrowind's OST," I mused, before I closed the game and discovered it was Jeremy Soule himself who composed Consortium's score. Excellent selection, developers; I'll be buying the soundtrack shortly!
The gunplay, admittedly, feels a little janky, and the inventory menu was confusing in my opinion. This gave me the incentive to avoid fights and settle problems using diplomacy and cunning - I think this ended up being the better choice, but if combat is mandatory in the second game as I reckon it will be, I hope the HUD improves. However, it wasn't a major concern for me.
All in all, I'm really looking forward to the next installment of this. The developers of this game have created something brilliant - I hate to make comparisons, but I can't help but draw a parallel between this and the story-driven TellTalle games of recent years. If you like those, you will LOVE Consortium.
Now, I have some mysteries to solve...