Pubblicata: 19 dicembre
An accomplished indie game taking an original and clever concept and executing it with flair. For a casual gamer there is enough wow moments to enjoy for a few hours until you get bored of it. For the more hardcore gamer, the difficulty scales up very high and for the most part the game rewards your skill.
But some rough edges cause frustration - the bouncing weapons which sometimes bounce through enemies without killing them, yet bounce over them and do kill them. Or the game going from ludicrous speed to slow motion when scenery is smashed, then back to ludicrous speed all in a heart beat. Or the dynamic difficulty which oscillates between too hard and too easy without settling on the sweet spot. Or the way that the pointless "Godly Combo" messages get displayed over the top of critical information showing the attack pattern of that enemy you are fighting. Or the way occasionally a stickman gets thrown at the screen obscuring your view once again. Sure all these things make the game more difficult, but they seem like the developer choosing style over substance more than considered gameplay design.
When all is said and done though, even with some flaws - it costs less than a cup of coffee, gets you just as hyped up and satisfies much longer.