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Not every "controller" a game detects is necessarily a controller at all.
In my case some detect a Balkin N52te as one, though fortunately OFDP does not and still lets me use the mouse.
It is a fair request.
Add a prompt at some point that asks you to press a certain controller/keyboard/mouse button to determine which the game is going to offer its prompts in, and which it should respond to.
Or even better just allow it to respond to ANY of them.
@OP: If it is a 360 controller (or any Xinput controller), try using Durazno to disable it for that game. Basically, you run the Durazno GUI, untick "controller enabled", hit the big X in top right, and copy/paste the ini it spits out and dll file into the game folder where the main executable is. In this way an Xinput or 360 controller may be disabled for many games that don't natively support such. Just sort of hides it from the game as if it weren't plugged in.
Link to download (look in "downloads" tab): https://code.google.com/p/magical-tools/wiki/Durazno
Durazno can also adjust other aspects like stick inversion and rumble for those games you might want to use a controller with. Nice tool.