Zombie Grinder

Zombie Grinder

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Infinitus  [developer] Oct 7, 2015 @ 1:33pm
Change from F2P to Paid
Hi all,

I'm sure several of you have noticed the game is no longer free-to-play like the original version.

I figured it would be worth while explaining the rationale behind this here.

Originally we wanted to keep the game free-to-play to increase the playerbase and allow more people to try the game out. However the game does, and has always needed, some degree of monetization to pay for ongoing server and development costs. We originally tried to monetize the game by providing "premium/donator" packages that gave the user some cosmetic benefits. We quickly found that the conversion ratio for setups like this is pretty awful unless you have very large playerbases. I think the ratio ended up being about 90,000:15 (0.016%). Needless to say this hasn't really covered the costs of anything.

During the closed-beta we tried out various different methods of monetization, including variations of the premium packages, as well as micro-transactions. None of them really fitted with the game, and some of them felt down right scummy. We discussed this privately with various people, and publicly on our forum with members of the community ( http://www.zombiegrinder.com/forum/index.php?topic=37.msg342#new ). As you can tell we came to the conclusion that the best strategy for both us, as the developers, and for players was to just make the game flat-out paid-for.

I'm sorry for those of you who may feel disappointed. Try the game out though, if you don't feel its worth the price, there's always steam-refund!

The original game will remain running for anyone who wishes to play it for free, but be aware, it's based of an entirely different source-code base which we will not be supporting, and contains none of the upgrades and functionality of the new version. We will be looking into possibly making this version open-source in the future.

It's also worth mentioning that if you've ever spent/donated any amount of money in the original version of the game you can get a free steam-key from our website here:

http://twindrills.com/codes.html

Cheers,

- Tim
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Showing 1-15 of 29 comments
kanthall Oct 16, 2015 @ 10:49am 
How much the game will costs?
Infinitus  [developer] Oct 16, 2015 @ 10:57am 
Hey,

You can check out the store page. It varies from country to country (We use valves pricing matrix).

It's roughly $9.

- Tim
Last edited by Infinitus; Oct 16, 2015 @ 11:45am
ratbuddy Oct 16, 2015 @ 11:44am 
In for one, best of luck with the launch.
killerpommes Oct 16, 2015 @ 12:19pm 
Hi. I got lucky to get a beta key. But now i have also a donator key unused. Is there any difference? Do the Beta version expire?
Last edited by killerpommes; Oct 16, 2015 @ 12:20pm
Infinitus  [developer] Oct 16, 2015 @ 12:21pm 
Hey. Nope, no expiry, and they do the same thing. You have 2 keys now, have fun :)
Last edited by Infinitus; Oct 16, 2015 @ 12:22pm
Andii Oct 16, 2015 @ 3:03pm 
To be honest I'd much rather just out right pay for a game than to have to constantly pay for microtransactions. Which usually go along with the F2P model. They seem to work well for the mobile market, but not so much PC games, just yesterday they added microtransactions to Pay Day 2 which has cause a huge backlash on the Steam forum and swamped the page with negative reviews! (It's a little different, I know, as they added them late after release and this is a new game starting off, I just dislike in game purchases in general)

So I'm kinda glad that you've changed your minds and gone down this route. I look forward picking the game up once it comes out of Early Access!
MisterGee Oct 24, 2015 @ 3:25am 
I doubt anyone with any sense will mind this.

Great games need funding, and we need to keep gaming alive.

I'm with Andii above, I'd much rather pay once than endure fremium or micro-transactions (and the balance for them is a game in it's self).

I'd say do whats fair. Charge a decent price, keep supporting the game and everyone is happy
Lemures Nov 11, 2015 @ 8:15am 
Now you just need to get yourself in the multipack section, since you're aiming at 4/8 player the 4 pack variation would do well.
Infinitus  [developer] Nov 11, 2015 @ 9:05am 
Originally posted by Lemures:
Now you just need to get yourself in the multipack section, since you're aiming at 4/8 player the 4 pack variation would do well.
Already asked Valve. Apparently they aren't creating them for new games anymore. :S
RPGpro Nov 19, 2015 @ 9:29pm 
I'm having trouble getting a steam key, the website says that my account doesn't have a donator version registered (I have the "large donator" version). I sent Infinitus an email about this a few weeks back but haven't got a response yet.
Last edited by RPGpro; Nov 19, 2015 @ 9:29pm
Infinitus  [developer] Nov 20, 2015 @ 1:51am 
Originally posted by RPGpro:
I'm having trouble getting a steam key, the website says that my account doesn't have a donator version registered (I have the "large donator" version). I sent Infinitus an email about this a few weeks back but haven't got a response yet.
Can you send another email? infinitus@zombiegrinder.com, can't find one from you.
RPGpro Nov 21, 2015 @ 8:21am 
Originally posted by Infinitus:
Originally posted by RPGpro:
I'm having trouble getting a steam key, the website says that my account doesn't have a donator version registered (I have the "large donator" version). I sent Infinitus an email about this a few weeks back but haven't got a response yet.
Can you send another email? infinitus@zombiegrinder.com, can't find one from you.
Just got the key, thanks
Bolt Dec 2, 2015 @ 5:45pm 
Got the game on sale a bit ago, great game. Worth the money.
Brad the Hand Dec 29, 2015 @ 3:05pm 
Great game and great to see you guys finally get on steam, long time follower and now that I have income it's great to support one of my favorite games on pc. For real this game is really good (Probably the only zombie game out there with a nice flavor haha).
Japanese.GOBLIN Jan 25, 2016 @ 3:09am 
Whats the point of AppId 321500 (Zombie Grinder - Premium Account)?
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