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Raportează o problemă de traducere
You can think I'm lying or not, at the moment I'm not in this to prove anything. I'm working on new maps and assets at the quickest pace I'm able to. The game still isn't what pays my bills, so I can't work on it 100% of the time. This post was stating that my new living conditions promoted my ability to actually work on it. I didn't give a road map because I'm gutting a LOT of what is currently in the game, and polishing what assets I can to provide a higher quality experience for every one of you. For an example of what I'm talking about:
http://i.imgur.com/QfmgNlP.png
This is currently the dm_heist map's red spawn area, I'm remapping it from the ground up.
I'm also completely re-doing all of the campaign tiles, fleshing out a branching story mode, as well as documenting a few new game modes for Tim to program. Mapping is the most time consuming aspect of my side of the development, and I presently have 17 maps planned for the main campaign. As previously stated, I'll be dumping non-campaign maps up on the workshop as I go, tho most of them won't be FULLY functional, since they require game mode programming, and I'm merely the artist.
For those of you curious what exactly I've been working on since my original post (and don't mind spoilers):
http://i.imgur.com/mZcRra9.png
All of this art is just a FRACTION of what I aim to deliver in the end. I'm trying to strategize to keep myself from getting burnt out, so I kinda attacked from every angle... But yeah... I'm not dead. Things are in the works, and I apologize that I can't give an approximate delivery date. As things begin to fall into place a bit I'll feel more comfortable with that. If you wanna stay roughly up to date with what I'm doing in terms of the game, you can peek at my twitter (@jordizzle) or if you have questions about the art side of things, my discord is jordizzle#4537
as I finish stuff I'm gonna start proof-of-concepting and firing it off to Tim for implementation.
That being said, I know I said I didn't want to feature creep, but I'd like to know if you all would be more interested in having new zombie types trickle in, or just one big patch? The campaign will all be at once to create an experience :)
Hoping to have more to show off soon! Thanks again for hanging in there!
-Jordan
^
There you go and you are welcome