Zombie Grinder

Zombie Grinder

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Dead?
Is the game dead?
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Showing 1-8 of 8 comments
As of Jan 7th a Dev made a post saying he will be updating and the game isnt dead, but ive heard players say they have heard it before and nothing changed. I guess we will find out soon. Anyways.. add me if you want to play sometime.. I really want to try co-op but no players are online.
Last edited by Six O'Clock; Mar 6 @ 7:58pm
exactly.. the dev made his speech jan. 7th... guess what today is? thats right march 10th.... its been sometime since his last speech... that means YES the game is indeed dead
its dyeing on the inside but stay strong zombie grinder someday people will appreciate you!
the game was good :/ i just wish there was a super long story line to it..... ONE THAT DIDNT SUCK AND WASNT LIKE 3 MAPS LONG..... in all i had fun with the game but most of the time there was no one on..
May 15th still nothing updated, guess we are going with the same old story...
Xinister May 19 @ 3:13pm 
Uhm he made a new post showing off changes to the game, I mean he is one man and he is redesigning the game... So... Please, before any of you start making accusations read through the forums ;)
Xinister May 19 @ 3:14pm 
@jordizzle [developer] 30 Apr @ 12:29pm
You can think I'm lying or not, at the moment I'm not in this to prove anything. I'm working on new maps and assets at the quickest pace I'm able to. The game still isn't what pays my bills, so I can't work on it 100% of the time. This post was stating that my new living conditions promoted my ability to actually work on it. I didn't give a road map because I'm gutting a LOT of what is currently in the game, and polishing what assets I can to provide a higher quality experience for every one of you. For an example of what I'm talking about:

http://i.imgur.com/QfmgNlP.png

This is currently the dm_heist map's red spawn area, I'm remapping it from the ground up.

I'm also completely re-doing all of the campaign tiles, fleshing out a branching story mode, as well as documenting a few new game modes for Tim to program. Mapping is the most time consuming aspect of my side of the development, and I presently have 17 maps planned for the main campaign. As previously stated, I'll be dumping non-campaign maps up on the workshop as I go, tho most of them won't be FULLY functional, since they require game mode programming, and I'm merely the artist.

For those of you curious what exactly I've been working on since my original post (and don't mind spoilers):

http://i.imgur.com/mZcRra9.png

All of this art is just a FRACTION of what I aim to deliver in the end. I'm trying to strategize to keep myself from getting burnt out, so I kinda attacked from every angle... But yeah... I'm not dead. Things are in the works, and I apologize that I can't give an approximate delivery date. As things begin to fall into place a bit I'll feel more comfortable with that. If you wanna stay roughly up to date with what I'm doing in terms of the game, you can peek at my twitter (@jordizzle) or if you have questions about the art side of things, my discord is jordizzle#4537

as I finish stuff I'm gonna start proof-of-concepting and firing it off to Tim for implementation.

That being said, I know I said I didn't want to feature creep, but I'd like to know if you all would be more interested in having new zombie types trickle in, or just one big patch? The campaign will all be at once to create an experience :)

Hoping to have more to show off soon! Thanks again for hanging in there!

-Jordan

^

There you go and you are welcome
After not having any updates since early last year, I think trickling some content would be nice.
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