Posted: March 11
This game! What should I say? I don' know.. It's good. Somehow.
But 10€? I'd rather wait till you can get it for 5$/€.
The game itself has some neat graphics, as you can see in the trailer/ screenshots, it has a nice soundtrack, really accurate controls and cool gameplay.
- the graphic: sure is nice, no doubt - especially for a game with not even 300MB in size. The downside is that, if you want some variety, you'll be disappointed. There are only 4 different enemy models (+4/5 bosses) and 4 arenas. Your attacks look nice, but nothing overwhelming or new. If you watched the trailer you've seen quite everything. Also you cant alternate your character. At all (Okay. There are only 2 costumes you can buy, but that's it)
(also there are no lip-sync in cut scenes)
- the soundtrack: more like the 3 songs. The music fits really good. But: The game contains, as far as i noticed it, like 3 different tracks (normal fight, boss battle and final boss) which will loop endlessly. Again: some more variety sure would have been nice.
- the controls: simple, yet very effective controls! Your character responds immediately and with a few buttons you can chain your attacks together to devastating combos.
- the gameplay: All in all... Sadly quite repetitive. It IS a fun game, no doubt. But it feels incomplete. It feels more like a tech demo for a fighting system. You simply fight wave after wave of enemies within a circle shaped arena which you can't leave, fall/ throw enemies off or use any objects/ items.
After like 5 waves you fight a boss of this arena. The bosses usually are have easy to memorize and clearly predictable attacks. That's somehow good since it won't get frustrating at all. But on the other hand it sadly makes the boss battles far too easy.
You start with a weak 4 hit combo attack which fills up your "katana gauge". Each attack (you don't even have to land a hit) with your katana drains a bit of it. So you'll have to chain together weaker and stronger attacks to not run out of it completely (side note: there are no other penalties to an empty katana gauge other then not being able to use the katana. Also this system gets completely pointless once you've upgraded your character a bit. I never had the slightest problem with running low on katana energy.)
Every killed opponent drops more or less "SP" which is the 'money' for buying upgrades for your character. You can buy a few attacks, upgrade every attack to deal more damage or have extra effects and upgrade your health (+regeneration) and your katana gauge (+regeneration).
In conclusion I'd really love to see this fighting game, or rather "fighting system", to be developed further and put into an open world, or at least bigger action adventure game with more skills and a bigger variety of attacks/ combos.
If you can live with a bit repetitive, short arena fighting game, you'll sure have fun with this. If you want this game and are patient: wait till it has a bigger discount!
(On a side note: If you're planing to play on "Hard" mode right from the beginning: that's pure suicide. You won't stand any chance. You'll HAVE to do a play through on normal or easy to unlock some power ups so you stand a chance on hard)