Upplagd: 29 juni
I have played about 5 hours of the game, fought with the first three bosses. I'd most probably continue playing the game, but I just could not withstand the user interface any more. It is so bad that it's hard to describe, it has be to experienced (and I suggest you do not). It is the worst user interface I've seen in games, ever.
The game itself is good enough, it has party variety, it has quite interesting enemies, and it has a few new concepts such as lowering defense during combat. I really like the fact that no matter how good your armor is, with enough effort you will cut through it eventually. Unfortunately this mechanic is not well explained and it lacks some polish and (especially) detailed explanation how it really works. But overall, the gameplay is solid. The environment is lacking, but it's still borderline good enough.
What kills this game is UI. I think the developer would be in fact able to design better interfaces (just by copying what you see in ever other game you get a 100x more usable UI), but he's just not technically skilled to create it. This is his first game and he has no real programming skills. The official website even confirms it "Ultra Runaway Games was created when one man with no industry experience or programming training decided to make a PC RPG.". And when you read his comments on forums that music volume cannot be adjusted because he doesn't know how to implement a slider, it's just... sad. Don't take me wrong, he has a courage and a passion, and if he really knew nothing about programming in the beginning, this is a very good result. But still, that doesn't make this game playable, unfortunately.
The UI is simply horrible and you spend more time fighting with the UI than fighting with enemies. Even basic tasks like looking at the inventory is extremely cumbersome and slow. Battles are excruciatingly slow because of the way how you give commands. And the list goes on.
There are even some bugs, but often it's just horrible UI or design decision in action. For example, you pick up a plate armor, then you look into inventory, and it's not there. WTF? You load and try it again, same result. A bug? No, a design decision to not show you any item in inventory that you cannot use at that moment. (Or at least that's what I assume it is, it is not explained anywhere). But it "appears" once you want to sell it. So much time wasted figuring this out...
There are other technical issues that will slightly drive you mad, but I think most of them boil down to simply insufficient programming skills of the developer.
It's unfortunate, because this is very close to the "my kind of game", but I can't recommend this at its present state. If there are some patches in the future that will completely overhaul the user interface, then sure, this can become an entertaining game. At present not worth it, though.