+ The graphical style (similar to MadWorld
but less stylised), with all of the hand-drawn art, gives the game a fairly unique and stylish look
+ Both ambient and catchy music perfectly accompanies travelling through the dungeons, and the sound effects used in fights do their job well-enough
+ The game does a good job of emulating the old-school dungeon-crawler RPG, with turn-based combat and secrets laid out in the (somewhat small) levels making exploring enjoyable.
- There are many minor negative aspects to the gameplay which add up unfortunately, including:
- At roughly 11 hours of gameplay (Medium difficulty), it’s a good length for an RPG. Sadly, the campaign length is heavily padded out by the long and drawn-out fights. Being unable to speed up fights, restart already-lost ones, or load during one without quitting the game beforehand makes the fighting extremely tedious the further you get into the game (considering the difficulty jumps up noticeably on the last few floors)
- Some specific aspects of the combat system are unrefined. For example, if you queue up a heal spell on a party member, and they die before the spell is cast, you will essentially waste an action, as the game will still cast the spell on said dead party member, rather than using it on the next available/active party member (who may need it if the enemy has used an AOE skill or spell); small things like this really make fights harder than they should be
- The random loot system makes it so the shop system is mostly pointless for other than selling items, as the equipment found in the field (even in the earlier levels) completely overshadows the ones sold in the shop. Finding unusable items (since you can find items for party members that you didn’t choose in the beginning, making them pointless to obtain for other than selling) is also pretty irritating
- The games interface, while serviceable, is fairly slow to navigate and not streamlined enough
- One of the few games where I barely paid any attention to the story beyond the beginning and ending; the gameplay is the only thing that will make an attempt to keep your attention until the end.
“While I may have harped on a little about the minor gripes I have with Paper Sorcerer
and its gameplay, those aspects of the game didn't drag the game down excessively; it was still an enjoyable experience (for the most part). If you are a fan of old-school dungeon-crawlers, and highly enjoy turn-based combat, this game does those aspects well enough to warrant experiencing. Considering how cheap the game is, even if you’re hesitant to pick it up, it won’t leave your wallet much lighter than before.”