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Slows from different sources stack, so I guess be careful when fighting more than 1 person.
Snare is a lot better now. Before it was possible for 1 snare to stack on itself and stop all you're movement, or be able to to last 10 seconds (15 for #2). Now it's just 5 seconds and not able to stack with itself.
I believe snare effect is intended to slow people right? not stopping people. It's a huge different between not moving and slow moving especially for rim.
For "not moving effect" we have other spells for that right ? and its called immobilized with longer cooldown (180secs) and harder to aim. But stacked/double snare? less cooldown (90secs lvl1&2), easy to aim and buggy.
There are times when new control were introduced and gem and snares were very lethal, but this era (double snares) is the worst.
2. With the existance of snares lvl1 and lvl2, more people are able to use it now and throughout the match. They can use the 1st snare, save the 2nd later.. and so on.
This give them huge tactical advantages in battle vs the one weak from the snares.
As I said before, too many snares : can't move much, can't do much, no fun at all
that is not MOBA
There's no 100% guarantee the dev will hear you, even if you provide detail and reasonable argument. Writing an angry statement without proper reason will do worse and get you no where.
From what I know, ward + aeigis still invincible or too tough to take down.
Yes you can take it down with the whole squad, but really?? the whole squad? while the rest of the ward's team member can heal it or do anything freely.
Ward + aegis is match / balance destroyer. But I'm talking about snare here, please open new room for other topics such as wards.
The real problem is the (lack of) manpower in the developer team. My suggestion will be then such as: Make sure there are specific groups of moderators whom only purpose is to do their job in their assigned tasks, even if that means those mods have less time to play their own game.
Things as snares, wards, unbalanced matches, bugfixing and so forth will be addressed way faster that way by improved prioritising problems.
People do complain way faster when they do not know where to direct their complaints to, which results in, when unheard or not ASAP addressed, frustrations and unguided rage with an unwanted ending where players go away or new players won't join in anymore.
Again, when you do know which mod you have to talk to for a certain problem, life gets a lot easier, aight?
Like: complaint player-> assigned moderator->dev team->moderator in game / direct contact to player from dev team->to player communication.