Huntingtons[Disease] Apr 18 @ 11:04pm
Suggestion Box
Hey D&T, I've got a few ideas to toss at ya so I figured I'd start a suggestion thread for the players to suggest things that we'd like to see in future updates. For me I'd like to see a stealthing weapon, a stealth detection spell, and a melee blade dragon.

Stealthing Weapon: Offensive, Assassin
1: Stealths the dragon for 5,6,7 seconds and adds 200,250,300 to the next attack
2 Adds passive critical chance (5,10,15%) for a (1.5x,2x,2.5x) damage

Regards to stealth, in previous eperiences stealth is a strong mechanic in any game, but where there is stealth there needs to be its counterpart: Detection. I would suggest a spell, Detection, that reveals an area or places a ward that reveals an area. Without detection to plan against stealth, stealth becomes way to strong.

Dragons! Dragons are awesome, so awesome, and I wanna see more more more.
For a new dragon idea I was thinking a new assassin/stealth dragon. Weak heatlth, high damage.
Name: Samuragon
Role: Assassin
Skills:
Ascencion-Samuragons tongue is a katana that slices in a small area in front of Samuragon dealing massive damage with a chance to crit for 1.5x damage.
Strike One Strike All-Samuragon's body becomes a swarm of slashing blades powered by an inner core of pure chi and begins slashing at enemy dragons. Each slash deals X damage and each level increases the number of slashes (I was thinking along the lines of slingsharps ability but in dragon form)


To all you other Dragons and Titans fans out there feel free to add some more ideas that you would like to see in future updates or to discuss current thoughts/feelings/issues

And to you, makers of D&T, Thanks for an awesome game :) I look forwarding to seeing what you add in the future :D
Showing 1-15 of 116 comments
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Henry Le III Apr 18 @ 11:11pm 
+1!
ohboy Apr 18 @ 11:12pm 
me rikie
Darth Sirov Apr 19 @ 1:28am 
Right now, there are like 2 dragons that has stealth capabilities. Mistfallow and Bloodthief. Bloodthief has a startup timer (that can be broken), but can last forever unless you attack, but you can still get hit, but won't lose the stealth. Mistfallow's dissipate has a blink and mild invincibility frame that last for like 8-10 seconds, usually enough to move around a lot, and this has damage bonus. Getting damage will make you lose the invisibility. I've yet to break down your ideas yet, but seems to be good. Althoug the stealth thing could use a mild rework. Based on your suggestions, they greatly remind me of the Orc Blademaster in Warcract 3 (the stealth & Blade attack themes)
BigBoy "!.OutLawZ.!" Apr 19 @ 11:50am 
Originally posted by Darth Sirov:
Right now, there are like 2 dragons that has stealth capabilities. Mistfallow and Bloodthief. Bloodthief has a startup timer (that can be broken), but can last forever unless you attack, but you can still get hit, but won't lose the stealth. Mistfallow's dissipate has a blink and mild invincibility frame that last for like 8-10 seconds, usually enough to move around a lot, and this has damage bonus. Getting damage will make you lose the invisibility. I've yet to break down your ideas yet, but seems to be good. Althoug the stealth thing could use a mild rework. Based on your suggestions, they greatly remind me of the Orc Blademaster in Warcract 3 (the stealth & Blade attack themes)

True.. the spell to "unveil" the hidden dragons is the reveal spell, which can be slotted in your spellslot.

The only thing I disagree on with the main thread is uping damage for dragons even more with a hiding spell.. this way it's 1hko enemies on a VERY simple way, unless the cooldown of the spell will be enormous, so it cannot be used over and over again. Also I want to point the way some dragons can backdoor enemy lines by "blinking" their way in (iow: anti clipping mode), which result in many way of complaints. (Arc/Mist/Bloodthief, but they have been countermeasured like in the message of Darth Sirov)

The idea is very good in either way.
Lichice Apr 19 @ 1:35pm 
There's a dearth of crowd-control effects in this game.

Gravity's Beckon
Appearance: Most likely, a black-ish scepter of sorts.
Role: Defense, Support
Ability 1: Gravity Bind - Fires a projectile forward. The first target it hits is stunned for 0.75/1/1.25 seconds and is unable to act. 12/11/10 second cooldown.
Ability 2: Ground's Calling - Creates an area in front of the dragon that slows all enemies inside by 15%/20%/25%. Lasts for 6 seconds. 14 second cooldown.

Fang of Fenrir
Appearance: An oversized wolf's tooth.
Role: Offense, Support
Ability 1: Jaws of the Wolf - Two fang-like blades sprout from the dragon's sides and swing into each other. Each blade deals 100/140/180 damage. Hitting a target in the middle deals damage from each blade. 3.5 second cooldown.
Ability 2: Howling Challenge - Howls forward in a straight line. Enemies hit are taunted and charge directly at the user for 0.75/1/1.25 seconds. 10/9/8 second cooldown.

Darkmatter
Appearance: A black-ish dragon with purple streaks across its scales. It's huge, though not as big as Dreadnaught.
Role: Defense, Support
Ability 1: Gravity Burst - Blasts a small area around it (think Mistfallow's breath attack) for 140/180/220 damage and pulls everything struck closer to it. 2 second cooldown.
Ability 2: Vortex - Creates a vortex in a fixed location in front of it. The vortex has area 150/175/200, deals 200/300/400 damage per second, and constantly pulls enemies in its area closer to it. Lasts 3/3.5/4 seconds. 14 second cooldown.

Wolfclaw
Appearance: Gray dragon with fur in place of scales. Its claws are at least twice the size of any other dragon's.
Role: Offense
Ability 1: Deadly Swipe - Swipes with its claws, hitting twice for 80/120/160 damage. 1 second cooldown.
Ability 2: Berserk - Gain 30%/40%/50% damage and 10%/15%/20% movespeed for 5 seconds. 15 second cooldown.
BunBun2 Apr 19 @ 8:13pm 
Feedback, in order, because I love to give feedback;

Gravity Bind is basically immobilize but less duration, I'd up the duration a tiny bit.
Ground's Calling is okay, but should scale better, either more slow or less cooldown.

Jaws of the Wolf is pretty neat but the cooldown seems a little long.
Howling Challenge is really neat and basically perfect as-is.

Gravity Burst is okay but the damage seems a bit low/the cooldown seems high.
Vortex, well, too big, the area is a bit larger than mistfallow's breath attack which is pretty big for a immobile area. In either case, it does too much damage for how long it lasts and what it does.

Deadly Swipe, pretty good and similar to something I thought up, might do a little too much damage though.
Berserk, has enough of a damage boost, but not enough movespeed boost, compare to the reveal spell.
Huntingtons[Disease] Apr 19 @ 8:31pm 
New Dragon!
Andromeda- the Galaxy dragon.
Ability 1 - Starburst: Andromeda calls upon the power of the stars to launch a cone of energy in front of him with a chance to microstun. (120-170-220 damage) (with 5,10,15% chance of .1s stun)
Ability 2: Black Hole: Andromeda starts channeling creating a supermassive black hole that takes up the area around him that sucks in enemies and stuns them for a duration. (50-70-90 range, 1-1.5-2 second stun)

Lichice Apr 19 @ 9:30pm 
In response to duration of CC effects, I noted that they aren't commonplace since the action is supposed to be fast paced and getting stuck for even one second can kill you. That's why I had short CC durations - losing 1.25 seconds of dodge time WILL kill you.
Darth Sirov Apr 19 @ 11:13pm 
Reminds me of the time where somebody suggested of a shark themed dragon and his scaling was way off (he fixed it eventually), esp. with the life/mp hitting over 4K just by the bonus themselves. But yeah, basic premise in suggesting is to look over the current ones, see which ones haven't been done (and being unique at that) and work from there, take a look at scaling to see if it fits the theme, numbers and all. We've seen lots of suggestions that stack up all the OP stuffs and very little weaknesses. Still, keep on suggesting. One day, it might be your ideas that gets into the game.
clawfurydragon Apr 22 @ 4:56am 
good ideas
Super Nefer *Legend Apr 22 @ 3:59pm 
all good ideas but IMHO the top priority for the devs should be find a way to prevent speedhacking and invulnerability hack ... :)
anyway if the devs are open to suggestion they should need to read this since it's full of good stuff! keep up the good work!
ALVÅRAKK >Immortal< Apr 22 @ 6:26pm 
Here's a top-dollar suggestion for WyrmByte: SORT OUT THE FREAKING BUGS ALREADY!
Huntingtons[Disease] Apr 25 @ 8:43pm 
BUMP IT UP!
White Dingo Apr 25 @ 11:11pm 
Yep, I prefer they fix the little things like:

Your teamates' status showing correctly- Sometimes I only see 2 allies' HP and MP in 5v5 and the dragon pic darkens when he's not dead

Picking descriptions- When you enter a match and you see the 'Select' screen, mousing over the weap/dragon shows it's description, right? That depends on where the picture is (EX. I can't see descrip. if the dragon is in the middle of the screen but I can if it's on the side ). I hate scrolling side to side so the mouse detects I want to see the description T_T

Latency (I guess it's harder to fix)- I play PvP with at LEAST 260 latency. No, my net isn't the problem, it's that I'm not in USA . I wish there were servers closer to SEA I'm jealous of the players who only get like 20 latency :(

THIS IS A NICE GAME JUST A BIT SCREWY
BigBoy "!.OutLawZ.!" Apr 26 @ 9:41am 
Do some chat sessions in game only for bugs and game issues at set times, like you do now, but mostly it results in utter chaos.

Also I did encounter questions can be asked, but the Mods/devs in the chat can't do anything big, cuz they do not have the right possibilities to cope with certain problems immediatly. In the end mostly it means there must be sent a ticket to Wyrmsoft. Maybe some devs who does have the means nessecary log in the chats so now and then and hold question hours?

About the chat room (general in specific); there's too much language differ still, even when using filter. Maybe better if there will be like private rooms to chat besides of the team ones)
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