Publicada: 30 de outubro
Since I’m really into history and politics, this little game immediately caught my attention. Postmortem’s basic premise surrounding the player’s tampering with a nation’s fate in times of socio-economic struggle by means of a well-educated decision was just too tempting.
In my opinion, the small developer’s team has executed this promising concept well enough to provide half an hour or so of entertainment. Beware though: this is really much more of a visual novel than a “classic” game. There is little in terms of gameplay or replayability.
If you’re absolutely certain you won’t enjoy reading about a multi-layered conflict in a fictional (I guess – I for once found it extremely irritating that the names of real places such as Galicia or Lorraine are used) country, which draws heavily from contemporary and historical issues from the real world, don’t bother with Postmortem.
In the end, the outcome is a little on the shallow side an, but I can neither say that I am disappointed nor hat I have expected more. Interestingly, the result of my first and so far only playthrough differs in key aspects from both outcomes mentioned in DjSF’s well-written review (which I find enlightening despite not agreeing with his verdict).
But is Portmortem worth the price of 5€ (at least in Europe)? In retrospect, I’d probably wait for a sale tbh.
The one thing I don’t get is why this game is rejected by the majority of reviewers for what it is, while titles that are very similar in concept like The Stanley Parable (interesting idea, nice execution, negligible gameplay, very short, limited entertainment) are showered with praise.
Personally, Postmortem has probably given me more enjoyment and was, on top of that, considerably less expensive than the latter.