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On a slightly related note, Asida 16 seems impossible to obtain-with the best method I've found (in the ice block room, RDDRULURRR [2 blocks pushed] UULDULDLDRRRR [exit]), as it maxes at 9.4 while the best is 9.1. The first room seems obvious in how to optimize it as well: pushing the blocks one at a time through the center. At no point can the path of one block be moved farther along while pushing another, so where are the 2 moves/3 tenths coming from?
15325 The column (or whatever it's called) is not surrounded by a blue plate like the other one is.
Also, the green toggle button has a darker tint on its plate compared to the other three buttons.
http://steamcommunity.com/sharedfiles/filedetails/?id=236269347
http://steamcommunity.com/sharedfiles/filedetails/?id=236269400
http://steamcommunity.com/sharedfiles/filedetails/?id=236269437
I'm having the same issue, no controller plugged in here. Very annoying, as it effectively means I can't make any levels that aren't tiny in size.
http://steamcommunity.com/sharedfiles/filedetails/?id=241248809
The disappearing ice trick has been mentioned before, but I figured I'd throw it in since I wanted to demonstrate the other one anyway. It took a little playing around to make it work, ended up stealing the set-up from a previous weekly challenge.
I haven't seen the other bug mentioned anywhere before. You can alter the path a creature takes. Just start the level and let the creature move all the way to the end of the corridor. Hit the undo button. This time when the creature moves forward it will go up onto the button. You can also render the level unsolvable by hitting undo earlier and making the creature unable to advance.