Indsendt: 25. januar
I like my games turn-based and strategic, so it is a surprise to me that I enjoy Cloudbuilt as much as I do.
At its core, Cloudbuilt is a parkour time trial game wherein the challenge is to get from point A to point B. How fast you get there is up to you. This game is challenging in that completing the levels quickly isn't easy but having experienced a third of the levels I haven't found one level that isn't completable.
This game is all about overcoming obstacles and I have been consistently impressed by the level design. The designers often lay out a couple of conspicuous paths with one being obviously more perilous and quicker than the other, but Cloudbuilt isn't simply a binary choice of choosing the "correct" path. Players have wall-climbing, wall-running, and boosted double-jump maneuvors with which to tackle their paths in any ways they can imagine, nearly guaranteeing that each player will dream up a unique approach to each level. I've had several boosts not go off when I thought they should, but I've chalked that up to an unbroadcasted cool-down and overall I find the controls to be very precise.
As a secondary mechanic your character is equipped with a gun, but this should be thought of less as a weapon and more as a tool to eliminate obstacles. The enemies are simply annoying and should be avoided when possible, dealt with on the run, or squared off against quickly. If you're engaged in a firefight, you aren't making progress toward the end of the level. Fortunately, the enemies aren't packed densely in the levels I've experienced, which is another testament to the solid level design.
The story isn't bad, but given how great the gameplay is the story would have to be excellent to compete. If there are some twists or intrique that develop, I may modify my opinion on this matter. As it is, the story is simply the commercial I sit through to get to the parts I love. The musical score--like the story--is fine, but it doesn't impress me as much as the actual game mechanics. The art is gorgeous with an artistic sketch effect. I am a fan of cell-shaded graphics as it is, but the style really works with the gameplay because the outlines help to make traversable services pop visually when one is blazing around levels at high speeds.
I enthusiastically recommend Cloudbuilt for players who do not frustrate easily. You will die often and spectacularly. My underdeveloped twitch-based gaming muscels have not yet encountered a level they cannot complete, but simply completing a level in any given span of time won't be enough for you. Exploring each new level is a joy, and after you've improved upon that time by 70 seconds you'll find yourself asking, "Can I shave another 10 seconds off of this path? Can I shave five? Maybe I should find another path..." When you do, the satisfaction feels absolutely earned.