Publicada: 22 de junho
I'm tempted to say this is one of the most underrated games out there, except that it's definitely not the kind of game for everyone. It's almost entirely a trickjumping/speedrunning/platforming game in terms of gameplay. There is some shooting to get rid of obstacles, turrets, and occasional robotic enemies, but the shooting is definitely secondary to the movement mechanics. In most cases it's possible, and even optimal, to ignore things that can be shot. However, you can only do that if you know what you're doing and you can execute your movements correctly and quickly. In general, the game is very good about providing multiple movement and shooting options with tradeoffs between safety and speed.
This game truly excels at providing a sense of speed. Even the basic movement feels overwhelmingly fast when you first start playing. Using the advanced movement feels almost unmanageable at first, and you quickly realize that trying to maintain high speed efficiently is going to require serious mastery of both the movement mechanics and individual map knowledge. However, this ends up being a positive rather than a negative because of how cleanly the controls for this game handle. The game feels simultaneously responsive and fluid without being jerky or floaty. I'm not sure I've ever played a game that makes me feel so in control of so much speed/power while also feeling like there's so much room for my personal improvement.
The early levels are not too difficult to complete by taking all the easy paths and muddling through. However, the most difficult levels sometimes leave you feeling like a miracle is going to be required to complete them. But, because of the excellent controls, reproducing those miracles becomes increasingly easy as you practice. Essentially, the skill cap for this game is enormous, but the progress toward that cap feels remarkably consistent.
The movement mechanics are obviously the most important part of this game, but the graphics and narrative are also excellent. All of these aspects (movement mechanics, aesthetics, and story) are tied together very well to make a unified theme. In other words, no aspect of the game feels gimmicky because of how it all ties together. And, of course, the game also has leaderboards with alternate options such as infinite energy, least energy used, one hit kills you, etc.
I strongly recommend this game if you like very high-speed, very challenging 3D platforming.