Yayınlanma: 29 Mayıs
Full disclosure: This game is definitely not for everyone; however, I'm recommending it because it does what it does so well
As you may have guessed from the store page, Cloudbuilt is a 3rd person runny-jumpy-shooty-the-things-em-up (or 3rd person 3D speed-running platformer, if you're boring) from the wonderful people at Coilworks.
Important first point: This game will kick your ♥♥♥♥. Hard
. I haven't finished it fully yet myself. However, despite the frustration (and RSI), the game still had me coming back no matter how many times I died - which was a lot. The reason is probably the speed of respawn (two seconds at max - no Dark Souls loading screens here!) and the short levels, which can often be completed within 60 seconds, with the exception of some of the later levels.
The courses you run through are extremely well-designed and the multiple routes through each stage lend a lot to the feeling of freedom that the game exudes for me.
I've heard a lot of people complain about cheap enemies and poor gunplay, but I disagree on that front. Every time I died, I felt that it was fair and reasonable and I feel that the gunplay is made much better if incorporated into the free-running that is the focus of the game - don't just stand still and shoot at enemies, it's the least fun way of dealing with them.
The game also has probably my favourite "lives" system in any game that I've played (although I still think that it would be better without one). Instead of gaining and losing lives and the value being constant across levels, you instead increase your life-cap
by completing levels as quickly as possible and finding the life pickups in each level. The cap applies to every level, so you will always have the same number of lives at the start of each level - preventing you from losing six lives in one level and only having three during the next.
Most people will probably completely disregard the story and just play for the fantastic level design and brilliant free-running jetpack mechanics, but I rather like it - it does a nice job of contextualising the gameplay and the monologues that deliver it are pretty well voice-acted, if somewhat over-written.
Speaking of sound design, the soundtrack for this game is absolutely stellar. Jacob Linke, I salute you for your efforts.
The art style is pretty nice, too, even if three pigtails are probably too many. It just seems impractical.
Overall: A well-playing, great-sounding and extremely fast-paced 3D platformer. While not for everyone - especially not those who hate dying over and over - but those who love a fair challenge, extreme speed and enjoy games like Super Meat Boy and N+ will find this game very enjoyable.