Posted: January 24
I want to start this off by saying that i really, really like the idea of this game. It's fast pace and huge, mid air jumps high above clouds are something most other third person action-adventure games won't deliver. However, there might be reason why such things have been long ignored. Franctic pace requires good controls and very carefully designed levels. Things, that Cloudbuilt cannot deliver.
Controls would be tolerable, if it wasn't for sensitivity settings affecting to both analog sticks at the same time. Keyboard and mouse is better option, but i have hard time with WASD controls. Needless to mention how screwed up camera is. This is first time i must admit that it's good to have Field of View -slider hanging around. But levels still require you to constantly turn around like maniac, and camera controls are not up to the task. There is button that lets you turn around instantly, but it only works when running up the wall.
The game is supposed to be speedrunnable, but such thing is only accessible to best of the players. Trial and error -situations requires pure luck from players, unless they have precision that playing Cloudbuilt requires. Level can have ankwardly placed insta-kill hazards rigth before checkpoint, and enemies are nothing else but annoying extra level of challenge game doesn't really need. I apreciate numerous alternate paths, and there is some genuinely good platforming to be found, but overly-complicated, generic and confusing level layouts are still weakest point of the game.
I do like cel-chaded visuals, but everything looks same everywhere. There is no landmarks helping you to memorize levels. The soundtrack is good, though, and "story", which really is more of a monologue explaining what is going on, is actually pretty interesting. But all those good things won't rescue Cloudbuilt from the fact, that i found the empty practice level most fun of them all.