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The general consensus among experienced players was that the GR and Jester were badly underpowered, which was pretty evident before. Against weak-to-average enemies pair of well-equipped Lepers could pretty easily take out half of an enemy formation in one attack, then clear the other half in the next.
Leper and Crusader have skills that can clear or traverse the corpses. Leper's Purge clears corpses, while the Crusader's Holy Lance traverses the front corpses to hit the nugget center which is the back row.
The Grave Robber's Poison Dart now actually matters, because it causes Blight. When enemies are killed by Blight they do not leave a corpse. Plus the Grave Robber's ranged attacks can now shine just a little bit more.
It seems like a lot of the Corpse complaints come from not having a character have certain skills.
Corpses make the game more interesting.
That being said I really enjoy this game. I am reading H.P. Lovecraft and this game fits so many great themes from his short stories but still has very innovative fun gameplay, some balancing needs to be done of course but for early access its great.
ps. also does anyone find it silly you can confuse and bleed a corpse?
I guess we'll have to agree to disagree. I don't find them interesting, I just find them annoying. They haven't really affected my strategies or party choices at all (I already had a liking for Plague Doctor, for instance).
But it's not just the corpses that are irking me in this patch. Rendering blight and bleed essential rather than optional is kind of troublesome, whether it's for the purposes of corpse-clearing or not. Team selection is likely going to be more restrictive now, because you HAVE to have a certain amount of bleed, blight, and corpse mitigation in order to be effective as a team (especially with all the prot added to the enemies).
This patch isn't all bad, however. The new sanitarium is a welcome fix, for instance. And the balances to crit to 1.5x instead of 2.0x seemed like something that needed to happen.
And if the heavy fighter classes legitimately needed balancing, I'm all for that, I just hope they find a way to do it without keeping this awkward and nonsensical addition of corpses.
For the record, I'd like to say that I love this game, it has outright addicted me since I first bought it. I've dumped 80 hours into it over the past few weeks, which is unheard of for me (usually I play a new game for a few hours and get bored).
After playing this patch, however, I found myself not having fun playing this game for the very first time and that makes me sad.
The game is still in early access after all, and I guess this sort of thing is kind of expected. I just hope they work it out
I sure do, LukeBu. I suuuuure do.
You dont need to have Bleed/Blights. They do have an advantage against Prot and negating Corpse generation, but I have run a mission without any of these and did just fine (fights took an extra turn, two at most).
Also... undead leaving their corpse behind to be killed... three times?
**EDIT** Why do my characters not leave corpses behind? One way enemy gimmick?
Fair enough. I still don't see why longer battles are necessarily better, though.
The funny thing is, they don't even add any strategy or difficulty, other than to now load out a team that can hit hard on all rows. You no longer have to worry so much about moves like If it Bleeds no longer having use with one high prot/HP enemy left. Before you would have used a bit of guile, stunned a weak row 1 enemy while you stacked bleeds on the guy in row 2. Now? No problem, just wail away. So I question the general mentality of "Corpses were made to negate just hack and slashing through battles".
The quicker this either gets axed or altered, the better, because at the moment, a pretty robust and flexible combat system has turned to sludge.
Making the weak heroes more useful is always something welcome, but this just made the game annoying to play. Think this will be my first time that I will be entirely skipping such a big update. I see no point playing around corpses only to level the Houndmaster (which I didn't like either), so I'll wait for the Cove and see where I'm going from there.
Seriously, when did we give maggots the protection of a ♥♥♥♥♥♥♥ Abrams. Quite possibly more protection than an Abrams >.>