Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was merely voicing my disappointment and no, I have yet to play much of "Corporate Lifestyle Simulator" - I did however, play the original "Zombies" and it wasn't exactly engaging enough to be eager to revisit it.
As a little coffee break game, it may still be fun ... but the missing cloud sync disqualifies it for me.
But yeah, bit disappointing to see the stuff like achievments and at the very least cloud syncing missing but I guess the dev just isn't too worried. Maybe the way it's built makes this kinda stuff harder. I won't hold it against him too much.
All this to say that he's likely too buttmad about that whole episode, that things didnt go his assbackwards way, to actually provide a standard indie game steam experience with achievements, cloudsaves and workshop support.
He'll likely do trading cards sooner or later because theres monetary insentive to do it, not because the community asks for it.