Lichdom: Battlemage

Lichdom: Battlemage

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Apothecary  [developer] Mar 17, 2014 @ 11:39am
Welcome to Lichdom: Battlemage Early Access!
Introduction

Hello my name is Michael McMain. I am the CEO/Founder at Xaviant and Creative Director on Lichdom. Welcome to Xaviant’s Early Access of Lichdom: Battlemage! We are really excited that you are considering becoming a part of this process. Please refer to the notes below to understand what Early Access means to us. Having played a number of Early Access games myself, I know how disappointing it can be if your expectations do not match what is delivered.


The Stages of Early Access
To start, let me define what the various stages of the game mean to Xaviant

Pre-Alpha Stage 1 (March 19th, 2014)

Character save data will be wiped at the end of this stage.

This phase lasts about 6 weeks.

The game is not complete. Many of our mechanics are still in prototype form or undergoing evolution through iterative gameplay testing. If you are looking to contribute the most to our efforts, this is the best time to do it. Your feedback is most effective during this phase. Between this stage and Alpha, you will notice significant changes to gameplay, art, and other assets.

This stage is also the most rough of the four I’ve defined here. Sometimes enemies will not behave well - especially as you get later in the play experience. Many of the story elements are prototyped or outright missing. Spells are not balanced properly, so you might find encounters either too easy or unbeatable. However, much of the game experience is very fun and polished.

Be aware that we have not spent much time optimizing the game, so our minimum and recommended specs for hardware are pretty beefy. Subsequent releases will see those specs come down somewhat as we optimize.

As a player, you will only be able to experience one small early-game level called Old Drivasser and the following level called Grey Teeth. Both levels utilize Undead enemies and Cultists. The Cultists have received much less polish and debugging, so you can expect those to change significantly for our next release.


Pre-Alpha Stage 2 (April 28th, 2014)

Character save data will be wiped at the end of this stage.

This phase lasts about 6 weeks. New content will be introduced to the players which we will clarify as we get closer to the date.

The game is still not complete. We have incorporated some design changes and other features that were missing. There is still time to course correct, but adding new “big ticket items” is likely going to be challenging after this stage, and will only happen if we feel we are fundamentally on the wrong track. This six-week period is more about “honing” and less about “changing.”


Alpha (June 9th, 2014)

Character save data will be wiped at the end of this stage.

This phase lasts about 6 weeks. We will once again add more content, the details of which will be clarified as the date approaches. We may unlock our “New Game Plus” mode that you can use to iterate on the pre-released content and experience late-game features. This depends on how complex that is for us to manage but we will clarify this when we go into Stage 2 of Pre-Alpha.

The game is complete with all features and functionality present. However, we still have tweaks to do, balance passes to make, bugs to fix, and possibly some art-cleanup. Some assets with long dependency chains (final cutscene animations that must be synched with voiceover, for instance) may be placeholder. Since this is the first time the game is really fundamentally “fully playable” for us, some things might not work right. We use the Alpha period to smooth all of those out.

During this phase we will be inviting some of our more active and hardcore Early Access Stage 1 and Stage 2 members to join us in private Beta where we will seek their help to play the entire game experience end-to-end. Since this means lots of spoilers for you, feel free to say “no” to us if we ask!


Beta (July 21st, 2014)

Character save data will be wiped at the end of this stage.

This phase lasts about 5 weeks.

The pool of players we invite to private Beta will increase.

The game is not only complete, but fully polished. If it weren’t for the remaining bugs, the game could be considered released. At this point, we expect to only make changes that relate to issues that prevent players from completing the game as well as optimization.

Aside from bugs, you can assume that this is the game you would see once it is released. Reporting bugs you encounter while playing the game during this phase is the most important feedback we can get.


Release (August 26th, 2014)

The game is ready for prime-time. We will continue to patch and balance the game as necessary but will do so with a higher level of discrimination because we won’t be wiping characters anymore!

Feedback at this stage will drive our DLC plans.


What we need from you

Being that we are in Pre-Alpha Stage 1, we expect to incorporate a lot of feedback. While I won’t promise that we will integrate each and every idea, I do promise that we will listen. Please keep in mind that this process is about fulfilling our promise: Delivering you the ultimate, badass, hard-hitting Battlemage.
Last edited by Apothecary; Jun 16, 2014 @ 6:58am
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Showing 1-15 of 136 comments
ϟ Ericz Mar 17, 2014 @ 11:52am 
The game concept is wonderful.
For a World of Warcraft Mage player since the beginning of 2008, and all this time praying for a Battle Mage class or specialization, it's very exciting.

Every game i play i pick the most closer to the mage class, and it's never good enough.
Let's see what you guys do.
Good luck.
Apothecary  [developer] Mar 17, 2014 @ 12:00pm 
Originally posted by ϟ Ericz:
The game concept is wonderful.
Every game i play i pick the most closer to the mage class, and it's never good enough.
Let's see what you guys do.
Good luck.

I primarily played a Warlock for about the same amount of time. People often ask me if this game will have weapons. I typically reply "Yep, you are the weapon!"
ϟ Ericz Mar 17, 2014 @ 12:05pm 
I like the idea of a Battle Mage handling a short sword and casting spells, but i know... it's not the focus. :P
Apothecary  [developer] Mar 17, 2014 @ 1:56pm 
Originally posted by ϟ Ericz:
I like the idea of a Battle Mage handling a short sword and casting spells, but i know... it's not the focus. :P

Yeah you get to waste a lot of dudes like that in our game though. If they would have practiced more magic instead of swordplay then maybe... :)
Thunderborn Mar 17, 2014 @ 2:09pm 
Would be nice to have unique spells that are found that nobody else has. I hope there is some kind of RPG element when it comes to leveling and stuff like that. Might be cool to introduce some type of God to worship too. Maybe if you dabble in certain arts you have a patron that you get your spells from.
ArsArcanum Mar 17, 2014 @ 5:04pm 
will it be okay for us to record gameplay? Im asking for instances that we encounter a bug that might break the game and be able to provide a video of what we did to encounter that bug
Apothecary  [developer] Mar 17, 2014 @ 5:11pm 
Originally posted by ArsArcanum:
will it be okay for us to record gameplay? Im asking for instances that we encounter a bug that might break the game and be able to provide a video of what we did to encounter that bug

Absolutely. Posting videos for us or anyone else is totally fine. If it is related to a bug we definitely appreciate the heads-up.
Dick Dastardly Mar 17, 2014 @ 7:14pm 
I would not consider myself your demographic gamer. I don't play a lot of the games with a RPG element. Basically I'm not mythical themed gamer so to speak. I will however give this game a shot based on the quick footage I saw and info I have read thus far.

The one thing for me personally that had me "sold" is you have a gameplan with this game. I love to support early access games and believe it is a good tool to help make games better as well as games that may have not been made otherwise. Also there have been some early access that were a frustrating because there was little interaction with its customers.

I know its tough to give exacts when it comes to releasing a game but it seems you have a gameplan going in plus from what I've seen you are very active with the community. That for me alone is a solid reason to support you guys. Count me in on the 19th!!
tazar42 Mar 17, 2014 @ 8:50pm 
ive seen this game on a link a friend sent me a while ago and i tought it was an amazing looking game i love mages . this is already sold for me i will do my best to help you guys and im sure ill make a badass mage thats gona live up to its name =D. tho i have done some testing before ill try and focus alot on your balancing and the chalenge the game gives.
Apothecary  [developer] Mar 17, 2014 @ 9:01pm 
Originally posted by DickenzCider:
I would not consider myself your demographic gamer. I don't play a lot of the games with a RPG element. Basically I'm not mythical themed gamer so to speak. I will however give this game a shot based on the quick footage I saw and info I have read thus far.

DickenzCider we will really be eager to hear your feedback. Although our game is an RPG in the sense of character progression and story, I think our combat has something to offer those not typically inclined to this type of game. So please, let us know what you think!
Apothecary  [developer] Mar 17, 2014 @ 9:02pm 
Originally posted by tazar42:
ive seen this game on a link a friend sent me a while ago and i tought it was an amazing looking game i love mages . this is already sold for me i will do my best to help you guys and im sure ill make a badass mage thats gona live up to its name =D. tho i have done some testing before ill try and focus alot on your balancing and the chalenge the game gives.

Can't wait to see what you do. As the spell system gets deeper and deeper over the next 12 weeks there will be a lot to sink your teeth into.
Haldi Mar 18, 2014 @ 5:05am 
Awesome!
I've been kept updated trough your facebook page, kinda sad, living in europe, knowing you invited people to come play the game in your studios. But now there is Early access! In a few days! No long waiting time!
Normally i'm not a huge fan of Early Access, mostly because you get to play an unfinished game. But in this case i really get the feeling that we can help, and i want to help!
When i played Skyrim i was so disapointed what a mage can do, i felt limited with every spell i casted. Magic is something complex, magic has to be. Not just a simple Fireball or frostbolt. The only game that let me feel a little like a real magican was Magicka.
i hope i will get a similar feeling here :)
Werepotato.exe Mar 18, 2014 @ 5:07am 
FINALLY this game is (well, sort of) out!
GAME-06 Mar 18, 2014 @ 11:10am 
after watching the video im very impressed with your monsters design. but im little worried about mage gameplay. as mage we usually avoid direct attack and stay in long range. that mean we go backward all the time, bumping walls or other creatures. i really hope you have close range attack, maybe a kick or magic powered punch. it will improve the gameplay to next level of joy...
Gannts Mar 18, 2014 @ 11:25am 
This game looks pretty amazing,
I'm pretty sure this gonna be a smash!
I' would try it so bad.
To all Dev's! You are doing a Great Job !
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Date Posted: Mar 17, 2014 @ 11:39am
Posts: 136