Lifeless Planet

Lifeless Planet

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Spoonie Mar 19, 2014 @ 9:09pm
Multi-monitor / Nvidia Surround / Amd Eyefinity - Support

I think I hit you up on twitter, but I'm not sure. I hoping that you can make this game multi-monitor friendly. I play using Nvidia Surround @ a resolution of 5760x1080, and firstly I can't select that resolution, but through a 3rd party program I can run it in window mode - but the game is stretched, including the menu's. Is this something that you can look at? The game would be superb across 3 screens. Thanks.

Keep up the good work!

Spoonie :claugh:

Last edited by Spoonie; Jun 7, 2014 @ 5:28am
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Showing 1-7 of 7 comments
Spoonie Apr 28, 2014 @ 2:03am 
Hi, any feedback would be great! :claugh:
rtp|harry May 21, 2014 @ 2:19pm 
i'm an eyefinity 3 monitor gamer as well and would like this feature
Spoonie Jun 7, 2014 @ 5:30am 
UPDATE: Game across 3 screens - stretched and UI/mouse issues.

So I got the game to work in window mode, and using windowedborderlessGaming app, but it wont let me take screen shots. The game scales stretched and the UI elements are also stretech/squished. The mouse also is acting weird, and I need to place the cursor on the left monitor to select menu options on the middle monitor.
Spoonie Jun 30, 2014 @ 2:41am 
Grats on the good reviews Dave, hoping triple screen is still on the to-do list :)
Latrans Jul 17, 2014 @ 10:54am 
I would like to add my hope for native Eyefinity/Surround support as well.
Dirtbox™ Aug 5, 2014 @ 9:37am 
I won't buy this game untill native Eyefinity support is working...
The0dan Oct 25, 2014 @ 11:25am 
Same here. Waiting for Eyefinity/Surround support.

Fyi, I play at 5760x1200 (bezel corrected to 6060x1200).

The best way to support these resolutions is to allow any resolution and aspect for the 3D view, and then allow the user to specify the coordinates of the HUD view, and scale the HUD elements accordingly based on the shape of the HUD view. This would allow your game to support any aspect ratio (21:9, 48:9, 48:10, etc.), with or without bezel correction.

FIFA 12 and 13 implemented it this way, and let you specify the HUD coordinates in a .ini file, and the game adjusts accordingly on startup.

Please let me know if you'd like more details.
Last edited by The0dan; Oct 25, 2014 @ 11:33am
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