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Ein Übersetzungsproblem melden
Please remove these "on your first playthrough" it isn t please us and cannot and never finish it when we didn t see at first time all succes before play ...
Let give us possible finish them...
thanks
seriously though, the way they are now would be only worth it if they gave me real money or something really good....finish the game in under 4 hrs or never die on a playthrough....not for mere mortals like me
I will probably buy the game regardless whether this gets changed or not, but I still think it's a bad design to include such achievements. Rewarding players for some feats? Sure. Rewards that you have only one chance of getting? No. Now, if you want to get these achievements you have to do two things, rush and prepare for whatever kills you. To achieve both it's just best to watch some youtube walkthrough and then follow in the footsteps of whoever is playing. That's not really fun. What if you encounter a bug? No achievemnt ever because the game crashed on you. Not very encouraging.
Now, if you could get that achievements on a subsequent playthrough. Completely different thing. It is still a feat, but you can play once just like you want, dying on every step. Or not. Just enjoy the game. And concentrate on the achievement hunting later.
Just thinking out loud here. It's not like I will or won't buy a game based on achievements.
I didn't complain about it.
The purpose of this thread was just to clarify if that was really the case, because it is an unusual thing.
Explain how the two scenarios -- the achievement existing, and not existing -- are *functionally* different if you don't personally have that achievement in either scenario. There is none. Other than someone else gets to have something that you don't get to have. Even if the Steam Achievement System didn't recognize beating a game without dying on your first play through in any particular game, there will be some gamers who acomplish this. It is still an "achievement" in the literal sense of the word to have done this, and some will have in a large enough sample group. The only complaint seems to be officially recognizing that it has taken place.
Functionally, as rmz described, the existence of the achievements in their current form affects the way players (who want the achievement) might choose to play the game their first time. That completely changes the inital approach to solving it, in a way that no other achievement ever has.
This wouldn't be a problem in any old sandbox game, but this one has a story. Following a walkthrough ruins the story. Rushing through a game reduces your appreciation for the story. Finishing a story once removes much, if not all, of the mystery when you go back to more fully explore (and to collect the rest of the achievements).