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So Many Me

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So Many Me > General Discussions > Topic Details
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Bird  [developer] Jul 24, 2014 @ 5:53am
Non-XBOX 360 Controllers
Hello everyone!

In the latest So Many Me Update (July 24, 2014). We have included a support for Non-XBOX 360 controllers. You can now use your favorite game pad in So Many Me by simply following these instructions:
  1. Right click on So Many Me located in Steam side menu.
  2. Select Properties > Local Files > Browse Local Files...
  3. Launch SoManyJoystick (Screenshot[s3.amazonaws.com])
  4. Tap the flashing button on the screen with your game pad.
    • Press [backspace] on your keyboard to undo.
    • Press [spacebar] if you don't have that button on your game pad.
  5. Test your configurations
    • If something's wrong, press [backspace] to start over again.
  6. Exit the program and launch So Many Me
  7. Profit!
Last edited by Bird; Jul 24, 2014 @ 6:38am
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Showing 1-14 of 14 comments
[UB] WetWookie Jul 24, 2014 @ 3:54pm 
Oh man, you guys are awesome! Thanks for being so quick on this!
Jakiro Miyamoto Jul 31, 2014 @ 2:20pm 
How many buttons would i need on my gamepad? (I have a SNES style gamepad with 8 buttons+dpad) would mine work? Thanks!
Bird  [developer] Jul 31, 2014 @ 8:36pm 
That would work too, but you will not be able to pan the camera, and it might be very confusing since A-B an X-Y are swapped.

SNES Controller[upload.wikimedia.org]
XBOX Controller[upload.wikimedia.org]

You don't really need LT, and RT to do the call back action. Since we also secretly map the callback action with XBOX Y (SNES X).

I guess you will have to try it out if this really works for you. SoManyJoystick.exe also included in the Demo.

Good luck!
Jakiro Miyamoto Aug 1, 2014 @ 12:10am 
Thanks! I thought I would ask before I bought it.
2steps Aug 9, 2014 @ 6:52am 
Will a PS2 controller work with the game?
srsly9 Aug 9, 2014 @ 8:56pm 
Gr8 got this working on Linux 3.14.14-gentoo just had to enable the Kernel option CONFIG_INPUT_JOYDEV=y
Last edited by srsly9; Aug 9, 2014 @ 9:58pm
Bird  [developer] Aug 10, 2014 @ 10:48pm 
@2steps I'm not really sure. Please try it out in demo.
@srsly9 Thanks for the info!
2steps Aug 11, 2014 @ 9:11am 
Will do. Thank you
2steps Aug 11, 2014 @ 9:31am 
Had a go and although it recognises there is a joypad, pressing the buttons does nothing.
Jakiro Miyamoto Aug 11, 2014 @ 2:35pm 
Originally posted by 2steps:
Had a go and although it recognises there is a joypad, pressing the buttons does nothing.
Same thing with the SNES one. The buttons onscreen normally flash, but if a joypad is plugged in, the lights don't flash...
2steps Aug 11, 2014 @ 3:18pm 
Minimising the window each time made it switch to the next button but still the controls don't actually work in game.
Bird  [developer] Aug 12, 2014 @ 3:55am 
If possible try to connect one game pad at a time. The program will only recognize a game pad after you press any button on it, and it should shows the recognized game pad name immediately at the bottom of the screen.
Dangerous Beans Aug 19, 2014 @ 1:57pm 
Thanks, your tool helped fix the axis mapping for my X-Box 360 controller on Linux. With default configuration panning the camera did not work properly: Moving the right thumbstick up or down panned the camera left or right, and the left trigger panned left (in addition to its regular function). Panning right didn't seem to be mapped at all.

Are you interested in the output file from SoManyJoystick? I presume I'm not the only Linux user with an X-Box controller.
Bird  [developer] Aug 20, 2014 @ 2:56am 
@Dangerous Beans That would be great. The configuration file can be found in here: ~/.SoManyJoystick/. Please send it to support@x10studio.com. Thanks a lot!
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So Many Me > General Discussions > Topic Details