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[SOLVED] Camera Controls
Am I really the only that dislike the camera controls?, not just a litle, but very much.. I played the first round, and the camera controls made me quit the game immediately after that. That really kills the game.
I'm not playing this again until there are alternative camera control methods.
Currently having to press one of the WASD key and then using the mouse to control the camera, that acts differently depending on which of the WASD keys you press, just doesn't feel like any kind of natural.
Most awkward camera control I've ever tried in a game.
This was defintely a major disappointment.
Hoping there are others that feel the same, and that Team17 would consider either changing the camera controls or implement alternative camera control systems.

Apparently this might be what is considered bug "0042996 - Keyboard controls to move camera no longer function correctly".
If this is true, then I guess the current control scheme is not what it's supposed to be?
Last edited by BenTeam17; Aug 8, 2014 @ 6:09am
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Showing 1-12 of 12 comments
Maximo Jul 5, 2014 @ 2:25pm 
Now that you're saying this - the WASD-control seems indeed to be a little out of hand. I never noticed because I mostly control only with the mouse - works fine for me.
Last edited by Maximo; Jul 6, 2014 @ 12:56am
HollieTeam17  [developer] Jul 8, 2014 @ 1:33pm 
Hey CyBeRDuDe,

Thanks for bringing this up. We've had a look at this ourselves in the QA department and can see that there is still something wrong here. "0042996 - Keyboard controls to move camera no longer function correctly" is indeed the bug you're looking for. We've flagged the issue to the development team again.

Out of interest, how would you expect the camera controls to feel?


Hollie Emery
Lead QA
[VvDK] Cyberdude Jul 9, 2014 @ 4:15pm 
Thanks for returning with an answer Hollie :)
I would expect W to move the camera up, S to move the camera down, A to move the camera left, and D to move the camera right. Hopefully with "dual-movement" being W+D press moves the camera Up AND Right, etc.
Most likely with an option to "Invert camera" controls.

Secondary: Mouse Right-hold-click to activate Camera movement using the mouse.

Is this any help? :)

Otherwise looking forward to playing again when a few of the issues have been solved.
I've also got the V-Sync problem with "lagging"/delayed mouse pointer, which was rather annoying, but I read up on that problem before posting OP.
LadyErica Jul 11, 2014 @ 9:44pm 
Gotta agree with Cyberdude. I'm not a big fan of the camera, and would strongly prefer to be able to control it using the WASD keys. Holding down the right mouse button might work too, but I prefer controlling the camera with the keyboard and leave the mouse free for other stuff. That way I can move the camera as needed and micromanage the sheep at the same time.
HollieTeam17  [developer] Aug 6, 2014 @ 3:06am 
Hey guys,

We've made some big changes to keyboard controls in update 7, so you should be able to use WASD keyboard camera controls now. There's the option to disable mouse camera movement in Options > Controls as well. However, I don't think there's any plans to implement an "invert camera" control option.

Do the controls feel more fluid now? If you could improve the controls in any way, how would you go about doing so? Let us know what you think about the controls, especially if you have any further comments on how they could be improved - as we will listen!


Hollie Emery
Lead QA
Beatchef Aug 6, 2014 @ 6:14am 
If sheep are teleported the camera doesn't move to where they go to. It takes a while to figure out where they are. Could there be a button to move between masses of sheep?
HollieTeam17  [developer] Aug 7, 2014 @ 2:13am 
Hey Beatchef,

Have you tried selecting 't' in-game? This is what we call the sheep tracking button. If you select this button, it takes the camera to the nearest sheep. The camera will also lock and follow sheep if the sheep track button is held down. Is this what you meant?


Hollie Emery
Lead QA
Beatchef Aug 7, 2014 @ 3:23am 
That's right, thanks Hollie! :D
PsyBlade Apr 21, 2015 @ 2:39pm 
Since this is marked as "solved", how do I get any kind of sanity into the camera controls?

Unfortunatly the option to disable mouse scrolling does nothing discernable.

For the record:
I expect the W key to move the camera up
I expect the A key to move the camera left
I expect the S key to move the camera down
I expect the D key to move the camera right
And I expect that to be the only thing they do

Because in addition to that they translate the tinyest mouse movements into large camera movements
W translates vertical mouse movement into vertical camera movement
S vertical to vertical too, only inverted this time
A horizontal to horizontal
D horizontal to horizontal, inverted again

Unless I manage to hold the mouse absoluetly still I have almost no chance of scroling to wherever I want.

This is one of the crasiest control scemes I have seen in 25+ years of gaming.
Whoever designed this: Please fire up any strategy game like Starcraft, C&C or top down RPG like Pilars of Eternity and examine the interaction (or lack thereof) of the mouse and keyborad based scrolling.
Last edited by PsyBlade; Apr 21, 2015 @ 4:26pm
Piranza Apr 22, 2015 @ 8:35am 
I have to agree with PsyBlade - the control scheme is far from intuitive....i end up often feeling like i am 'fighting' the cursor.......the very opposite of 'control'.......

Brezlon Apr 23, 2015 @ 5:55pm 
Tried the demo & wondered why the controls were so messed up. To me they felt sluggish, sometimes even going the opposite direction I press. Wut.

Cute game. Don't think I'll get it though. That bug/feature(?) alone is not enough to ignore & purchase as it would drive me baaaaaty while playing.
pseudonym404 Jan 21, 2016 @ 2:11pm 
Having the same problem, it just feels like you're fighting to move the camera all the time, which is so frustrating it makes the game unplayable. I gave up after determining that the option to disable mouse scrolling does nothing.

Pressing a direction key for a uniform amount of time should pan the camera by a uniform amount, doesn't really matter whether it's linear or accelerated over time or whatever as long as it's consistent.

As simultaneous mouse movements affect the panning, but have no correlation with the panning, the camera seems to pan in arbitrary sized slides, sometimes going in completely the opposite direction to the key pressed, or not moving at all.
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