Two Brothers

Two Brothers

Two Brothers > General Discussions > Topic Details
gianthammer1298 Jan 30, 2014 @ 12:45pm
Was anyone else pretty thrilled with this game?
I'm not a Steam user at ALL, but I played and got this game through the Indie Gala bundle. I prefer my consoles.

However, I'm pretty stoked for this to branch out to the PSN and Wii U. It's weird seeing a few people struggling with the game itself...I never ran into any of the problems that these recent poor reviews are stating. They all seem to deal with the first's so sad that it's happening to some, and I hope the devs figure something out. Fortunately, it's not happening to everyone, so I'm sure there are tons of people out there who got to share the same experience as me.

For those it succesfully worked for, how are you enjoying it so far?! When I started this game, it took me a lot to STOP playing. I dunno, I thought it was a masterpiece, and I honestly can't wait for their next game or project, if they have anything in mind. The story of this was what I loved the most. I like how it touched on serious topics. The music, the atmosphere, everything...I know I made an 'official' review just after I beat the main game, but I just had to share on the forums (after I figured out where they were...) my thoughts. It had such amazing boss fights, too.

I kind of want to replay this or try the side quests, honestly.

< >
Showing 1-5 of 5 comments
RyunicCat Jan 31, 2014 @ 9:08pm 
I found out about this game before it launched and was rather interested in it. It seemed like a neat retro throwback and looked like it would be a lot of fun to play. I forgot about it for some time but later looked into it during the time of the winter sale, but it seemed to be getting a lot of criticism for its faults. Like you, I picked it up through the Indie Gala to give it a chance.

Two Brothers has some interesting ideas from what I've played thus far, but it feels really poorly executed and polished.

In regards to the gameplay, I've been having a lot of issues with collision detection. This has been especially apparently on all the major bosses I've encountered. I know that for the beetle boss, I died multiple times just trying to enter it so I could defeat it. I've been spawned in the void outside explorable areas, frozen after opening many a chest, encountered a character dialogue that kept looping, and lots of other issues.

The story, which is often a redeeming quality for many of the games I play, seems interesting, but I've encountered so many spelling and grammatical errors that just make it come off as really sloppy due to an apparent lack of editing.

The sprites for the game range from being either meh or rather attractive to me. I especially like the animal buildings and think that they are really cool and very well done. I also really like the fluidity in a lot of NPC animations. Though, there are also environments that look very dry due because the individual tiles aren’t very detailed, and they make some areas feel lifeless.

The music seems fairly good, but I heard one piece in the game that is eerily reminiscent of another piece I’ve heard in an older PS2 game. Even though it’s only one piece of music, it makes me question whether or not to developers composed entirely new music for the game or just built off of other people’s work.

In its current state from what I’ve played, this game appears to be mostly playable. It also has some really interesting ideas, but it falters in its execution due to many apparent issues. I really want to like this game, but I don’t know if I will be able to if and when I do end up finishing it.
valdaglerion45 Feb 1, 2014 @ 7:44am 
I'm with gianthammer on this one. It's so bizarre. The issues you ran into only seems to be happening to a select few. I never really had any hit detection problems. i beat the beetle boss on my first try and everything went smoothly.

i don't know anything about programming ot technology, but im hoping theres some sort of fix soon that allows everyone to experience the same gameplay that gianthammer and myself have had. The game that I played was magnificent; i've already recommended it to many of my friends and only ONE of them out of like 8 have suffered the same strange glitches that you have.
hithertotheworld Feb 2, 2014 @ 5:00am 
Aaaaaah this game is so ♥♥♥♥ing goooood!!!!

i agree with gianthammer and valdaglerion (cool user ID by the way, rolls of the tongue ;) ). I can't get enough of this. i think its probably one of the better indie games i have played in a while. i think its a little weird that players are having extreme bugs and issues. i, myself, only had a couple of minor glitches with what i have played so far. i never had a reason to restart the game. its been a while since i have been able to continue playing and beat the game, but I'm about to open the game right now to do so :DDDD
Scare Ball Feb 4, 2014 @ 4:58am 
I wouldn't know. Both my friend and I, on completely separate hardware and operating systems, have the same unplayable bugs from the start.

I can tell a lot of work went into making this game, and I'm sure I'd enjoy it if I were able to play it, but how any game could be THIS broken is beyond me. We're talking laughably game-breaking broken.
Rohsiph Feb 10, 2014 @ 5:52am 
It took about a half hour to get it to a working state for me running it in Win 8.1, but once it got going I was having a good time. A few glitches here and there unfortunately, and although I love the 'item world' idea, I kind of wish there was an easily accessible menu that would show basic player statistics.

Major (glitches) and minor (no menu) gripes aside, I'm enjoying it. References to classic NES games are making me laugh, and the weirdness of the world is actually pretty refreshing. I backed this on Kickstarter but waited for the Steam release plus a few patches before starting. There's a good chance I'll double-dip for a PSN edition.
< >
Showing 1-5 of 5 comments
Per page: 15 30 50

Two Brothers > General Discussions > Topic Details