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At first I was sympathethic to the dev for the personal problems they were going through... now all I feel is that they should go to hell.
Good job, guys. Won't be surprised if YIIK fails miserably if you keep this kind of support up. Not that you're going to read this, anyway.
0ct 29, 2014 @ 6:37pm
Is this game fixed yet?
Every time I come to this forum to see if I can actually play the game I paid for I see that post mentioned above. No, it is not fixed yet. Nor do I think we will get a finished product any time in the near future since the devs are too busy with their new game to give us any sort of update that actually rings true to so many people that paid their hard earned money for (demo/beta coming in July meanwhile August is almost through) I know you devs are busy but it takes almost no time to clue your supporters in on what is going on. We both know that.
I bought this game on the premise of the project alone and foolishly ignored all the posts about bugs or flat out unplayability. The devs have taught me a valuable lesson. When youve got one guy working on fixing a game that is horribly broken that people jumped on and paid for, and all the rest of your team working on your follow up, you do not care about your fan base.
Lesson learned. This is the other side of the sword of indie developement. Caveat emptor.
It's such a shame, too. I was so excited when I first saw the trailer for Two Brothers. If there is a game I really wish didn't have any major issues with development, it's this one.
http://www.nintendolife.com/news/2015/09/chromophore_the_two_brothers_is_still_heading_to_wii_u_developer_explains_delay
I really liked the original idea.
I'm sure, Chromophore can become a masterpiece.