Posted: December 2, 2013
I wasn't sure how this one was gonna go: it is either a tentative recommend or a just barely, spend a paragraph trying to sell you on the game anyway, ...unrecommend. Ultimately, there is enough of a cool game here for me to keep putting time into it.
The games name is strange, don't worry about it. Here's what jumps out: Action RPG. The game is an FPS action rpg. It looks like an ASCII Minecraft, but has all the ARPG symptoms.
XP grind? ♥♥♥♥♥♥♥ RIGHT SON. Your skills increase as you use them. Pick some pockets dawg, raise that stat.
Loot? Yo, the big guy over there wielding a sword with fangs that one shotted the NPC from your faction? You take his life, you take his blade.
"... But Proto, this dudes sword SUCKS BALLS dewd!" Yeah, it happens. But you can sell that piece in almost any area. Items scale with the enemies, who scale with the zone. You're in a level 9 zone, the level 9 enemies drop level 9 ♥♥♥♥ that usually be sellin' for a pretty penny even when they are booty butter. This is awesome because....
There's mad cool ♥♥♥♥ to loot in this game! This is my favorite part: your character can equip jet packs and grappling hooks that give you crazzzzzzzzy mobility. You can fly into sky fortresses, or zip around the landscape with non-stop grapple shots. Thing is, though, these ♥♥♥♥♥es also scale. Level 1 hooks/packs can be used when holding 40 weight, no more. Every level adds an additional 40 lbs. It's cool zipping into a high level zone, on a mad hunt for the shopkeeper or drop zone with the clutch twink grappling hook/jet pack. You have to get out alive too, because when you die you lose an item. The game is sadistic, it will eliminate the item you hold most dear.
I suppose I wish the game felt more complete. I've put some goodly time into it and I'm not sure if there is anything else to do but loot grind. The building mechanic? No idea what's going on there. Completely arbitrary, in my experience.
However, I have to say that I haven't got many quests done in the *main* story line. There's a little bit of RNG involved with quest givers having to give you a specific reward to advance - it can get a little frustrating. Hunting for the right people always devolved into loot grinding and murdering things. This was really fun for a bit, and I'll probably sit down a few more times to see just deep the game goes, but it becomes nothing more than pure carrot-sticking. Still hours of fun.