Simple and not too simple
Charming graphics, must like Age of Empires II
A few moments of tedium
No bad consequences, really
Hero of the Kingdom was an exceptionally surprisingly good game. I hate Harvest Moon and all games that mimick it. I've also grown very tired of RTS games that have you tediously farm or have a race of efficiency with someone else--and yet I love this game. Hero of the Kingdom starts out very poorly as a mediocre and unimportant casual point and click game, but immediately becomes interesting and more complicated after a tutorial-like prologue.
You play out a semi-interesting medievalish story in older graphics, in which there is little to no animation. This may seem lackluster, but this type of minimalism is what I found pretty charming. The gameplay itself constitutes a balance of resources alongside a "where's waldo" approach of farmig for free resources. So you will spend resources to build structures, learn new ways to find resources, and to complete quests with resource rewards. On every part of the map you will also keep your eye out and pixel hunt for small objects you can pick up for free like eggs, lobsters, and random crates. This simple gameplay, very casual sound and look, and being able to solve the problem of balancing the moderately complicated resource balance makes for a very pleasing experience.
A casual and simplified Age of Empires meets "Where's Waldo?"