Particulars > General Discussions > Topic Details
Hellerphant Dec 2, 2013 @ 4:56pm
Post Your Feedback
Particulars has been in development for quite some time now, but we're always looking for feedback. Some of you may not be interested in this aspect of Early Access builds, but we want to hear your thoughts, ideas and of course, any unsuspecting bugs you may come across.

You can post them here in the forum thread, or alternatively you can email us at support@surpriseattackgames.com

Looking forward to hear what you guys have to say about our subatomic adventure!
Last edited by Hellerphant; Dec 2, 2013 @ 5:00pm
Showing 1-15 of 18 comments
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MegaJigglypuff714 Dec 7, 2013 @ 1:09pm 
I just wanted to say that the game is AMAZING so far (I only finished chapter 1) but there are some things that I have issues with. I don't like how the game pauses if your mouse is in the center. It's a nice feature to check out the qualities of a particle, but it gets really irritating every time it pauses just becuase my cursor is in the screen. Maybe a disable option in the options board?

Also, I played the demo (alt link, not the one on steam) before I purchased, and I almost like the demo a bit more, although I'm not sure exactly why. But one thing better in the demo is the objective icons. For those that didn't play the demo, the icons are these small rounded rectangle things like this: http://i.imgur.com/t6uCIem.png
But in the new, updated, version, the objectives are displayed as an extended line across the whole screen, with the icons placed in intervals along it, kinda like a number line: http://i.imgur.com/tf9ewXy.png
I don't like it. I'm sorry, but I like the rectangle things better than the number lines. Also, if you look at the previous image, the screen has these vertical lines, which are fine: I like them, it genuinely feels like those old computer monitors (which I assume is what it should be), but i messes up the font.

It's the little details like these which kinda interrupt the sheer AWESOME of this game. Developers: Please fix. (and I'm asking in the nicest way possible)
pdyxs  [developer] Dec 7, 2013 @ 2:33pm 
Thanks for the feedback!

The examination mode isn't quite done yet (the two big things that need to be added are a link to an in-game encyclopedia if you click on the particles and the objectives for the level showing up when you enter the mode). I do get that it can get annoying though - maybe we'll have an option where you can activate it with a key press?

The icon changes are very new (in the last week, in fact), and have happened for a couple of reasons:
1. The icon boxes limited how much text each requirement could have (which often meant we couldn't be as clear about what you had to do)
2. We want to link the requirements more with the rings that show up in the middle of the screen to track your progress, as people often don't see them. We've been thinking of seeing if we can make the lines actually wrap into the rings when the level starts. (Alternatively, I just realised that we could possibly just use the rings the whole time and fade them in and out... the text is a problem though... hmm...)
In any case, I totally agree that they don't look that great at the moment - this is definitely something we'll be working on in future.

The CRT effects themselves shouldnt mess up the font too much - the fonts are rather messed up in any case. We're going to be updating our UI tools soon, which should fix those problems.
MegaJigglypuff714 Dec 7, 2013 @ 8:15pm 
For the examination mode, a possible solution:

a) Mouse in playing field doesn't pause game
b) Mouse hover displays info (like what it does now)
c) When game is paused (with the pause button), the mouse hover examination still functions properly and displays info.

This makes it so that there is no need to have 2 different ways to pause the game, instead placing the examination mode in the pause menu. But the examination should still work when unpaused, that way it could be used for a quick glance as well as giving a purpose to a cursor on screen in the first place, if that makes any sense.

I'm not sure what would make the objective icons better, but I like the idea of the rings fading in & out. I think the rings capture the idea much better than both the boxes and the "number lines". Maybe the text could appear during the beginning of the level then disappear when the rings fade to the back?

I'm liking this game more and more as I play it. GAME OF THE YEAR NOMINEE!
Last edited by MegaJigglypuff714; Dec 7, 2013 @ 8:16pm
pdyxs  [developer] Dec 8, 2013 @ 3:36am 
Thanks so much - glad you like it!

The pause for examination mode is definitely a possibility - we just have to be a bit more careful with the menus (very doable - the old menu system would have made that impossible).

In terms of the rings - I totally agree. The thing I've gotta play with is making sure that the text describing the objectives fits in the various rings.
stan Dec 8, 2013 @ 9:53am 
Hi, I’ve just finished the demo and here are my thoughts:
- first, it worked correctly on my Core i3 550 (dual core @3GHz) with Intel HD Graphics under Arch Linux 64 bit, which is good :)
- loading the game took a surprisingly long time given the simplicity of the graphics.
- I like that there is a launcher that lets me choose the resolution and windowed mode.
- it wasn’t very pretty (in low details mode), especially the background.
- the music is really repetitive and slightly annoying after a while.
- the video at the end of the demo is really jerky and uses a lot of cpu.
- the ingame feedback form doesn’t let me enter any text :) (I can click in the text entry areas, a cursor appears, but pressing keys has no effect.)
- I tried to set "é" as a movement key in the launcher but it didn’t work (the input settings table showed a blank space instead of "é"). It’s not a problem in this particular game because I can use other keys, though.
- the font in the default 1024×768 mode was hard to read.
- the game itself was generally easy to understand and play, but the demo doesn’t leave me wanting for more… The "story" between the levels was intriguing and it was mostly that that kept me going; I was wondering where all this was going. Maybe the gameplay is just not for me (I liked Osmos though).
Last edited by stan; Dec 8, 2013 @ 9:54am
Hellerphant Dec 8, 2013 @ 3:10pm 
Hey Stan,

Thanks for the feedback about the Linux version of the game. I'm rocking Ubuntu 13.04 myself here in the office with a GTS 250 and it's working fine. Great to know that the text was a little hard to read and that the video takes a lot of your CPU. Can you tell us how much RAM you are using?

I'm sorry that the demo didn't hook you in. I can say that the game does pick up its pace in terms of challenge as you make your way through. The thing that grabs me is Alison's plight, as it goes to some very interesting places.

Thanks again for your feedback, it has been very helpful :)
stan Dec 9, 2013 @ 8:13am 
Hi Hellerphant,
I have 4 GB of RAM, and with all my usually open programs there is 1 GB in use at the moment. (1076 MB in use before running Particulars, 1179 MB when in game, 1232 MB when the video is playing.) CPU usage when the video is playing is about 30-40%, with all cores in use but no single core reaching 100%.

Another small bug:
- At launch, the music starts with the maximum volume and only when the menu appears are the volume settings taken into account.
Hellerphant Dec 9, 2013 @ 2:50pm 
Thanks for the info Stan. I'll pass it on to the developers so they are aware of it on the Linux version.
Greeny Feb 23 @ 3:19pm 
only one thing ..but in italian no?..thx..
Last edited by Greeny; Feb 23 @ 3:20pm
bluej100 Feb 26 @ 11:32pm 
It's working well on my NVIDIA Macbook. I did have to load it in fullscreen, though--the whole window turned brown after a second in windowed mode. Also, the game completely froze on the titans level in chapter 2, possibly right after I died. But on the whole, I think it's terrific for a beta.

I particularly enjoyed the "catch a star" level. I like that it's hard, but failure is no big deal.
Hellerphant Feb 27 @ 9:40pm 
You particularly enjoyed Particulars? ;) that one never gets old!

Glad to hear you are enjoying the game. We're really ramping up for the release which shouldn't be too far away.
markov Mar 9 @ 11:48am 
i'm definitely more interested in hearing the story but i'm not too sure why. It's very entracing. I wasn't sure whta i'd be getting when i bought the game but the story, especially the voice/tone and way it's dictated is really drawing me in. I haven't gone too far as i don't want to go past a part unless it's voiced
bluej100 Apr 12 @ 11:29pm 
I think the audio effects when entering or leaving examination mode are a bit heavy-handed, especially if you start a level before a voice clip finishes and the introduction of a new particle triggers examination mode. I love the atmosphere the game has, and the distortion really takes me out of it.
Hellerphant Jun 19 @ 10:29pm 
Great feedback bluej100. I'll pass it on!
Teknogamer Jun 29 @ 10:57pm 
Just bought the game and only played for a few minutes. So far love the gameplay, and the narrator is perfect. Maybe I didn't play long enough, but despite knowing what to do I had no clue what I was doing, would've been nice to know what all those circles represented. Then I tried to find out in the particlepedia, firstly all the entrys were blank (the mouse highlighted them but I had no indication what they were till I randomly clicked one). Then after opening an entry it filled the whole screen and there was no visible "back" button, I clicked around for a bit but found nothing and needed to alt tab and close the window.
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