Přidáno: 27. června
I'm sorry, but I can't recommend this game. The interface is cumbersome, there are a lot of text to read that are weakly presented, there are many unfathomable icons which are difficult to recognize nor remember, and a very rigid & simplistic combat are the hurdles you'll encounter if you wish to play this game. All of these made it a chore for me to play Zigfrak. It conveyed a very unpolished and incomplete game which felt like it is still an "early" Early Access. Even if I got this at a low sale price, I just had to refund it. If there was a controller/gamepad support, combat might feel a lot better. But then again without a complete overhaul of the interface and then some, it might not do so much good. I suggest the developer to also look at improving small details like how your ship responds when the forward thrusters are on. Similar games makes the ship react (and maybe even shake) and advance a little when the keypad is pressed to move forward. This, I think, adds so much to the feel of navigating a ship.
Even though I said a lot of negatives, I can see potential. Maybe part 2 can be released in the future with a much better executed interface design and overall feel. Try lessening generic and unrecognizable elements in the game. Generating fun for the players should be given the top priority.