Steam telepítése
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Fordítási probléma jelentése
<esc> should unselect your target. If you're under fire with no target though, whatever is shooting at you will get automatically targeted.
I'll keep mulling over your thoughts about the aiming radius thing. Gameplay has been optimized around the new gun mode, where you control a single weapon directly while the rest of your weapons auto-aim. I liked the idea of bringing actual aiming into the game, and find it really enjoyable. I can picture something like what you describe working out well in third person mode, which lacks the aiming/leading mechanics that gun mode has, and could really use some "interestingness".
Calabrese is right about the cursor snapping behavior (among other things). If you click and move the mouse (even just a little bit), the game thinks you're trying to steer and will lock the cursor. There's a little dead zone in there, but it probably needs to be bigger. I need to figure out how other games do it :-)
Big ships are not really working right now, but there are big plans for them. Sorry I couldn't "ship" this in time.
There are a number of chain-of-event things that happen automatically during the campaign, which it sounds like you're uncovering. Usually it's just to usher the player along, because I found that a jarring "okay next stop" mechanic was preferable to players getting stuck or dying with no means to get a second wind (er... last chance).
Public Test is synced with the main branch right now, so it shouldn't matter. If you want to stay on the test train for the next one, it should be fine (it's fine either way.)