Posted: November 26, 2013
Supreme Ruler 2020 Gold is the combined product of Supreme Ruler 2020 and Global Crisis.
Produced by Battlegoat Studios and published by Paradox Interactive. (R1)
It is the child of the former *Supreme Ruler 2010 and It has expanded on the original game. (R2)
Note, please go to the bottom for a TLDR summary.
There are 3 game modes.
Campaign and sandbox are more or less the same.
If you have decided to play a campaign, you are presented with 3 campaigns to pick from World 2020, Global Crisis and Shattered World. (You can mod in more if you wish.)
Once you have selected your campaign you can chose from 182, 184, and 248, respectively.
You can play as the Superpower of the United States or the weakest of minor powers Malawi.
in World 2020 and Global Crisis.
You can play as a state in the former United States or a sec of former Russia in Shattered World.
There are a lot of nations to choose from, just depends on how you wish to play.
Scenario, as its name implies, has a goal to complete within a given deadline.
Now you're given 3 main categories.
● Supreme Ruler 2020
● Global Crisis
● Custom Scenario
Each one has certain scenarios from their own time frame. Of course, Custom Scenario has only custom scenarios.
The gameplay is quite unique. I have yet to find a game that does a real-time strategy like this, it's nice.
Let's just say we are playing as South Carolina in the campaign Shattered World.
At the top center of the screen we have the following; Treasury amount, nation played as, game menu, GPD/c, pause/play, game speed, time and date.
All of the above are just information except the time and game menu buttons.
On the left corner/center of the screen, you have a sidebar with tabs of various areas.
● Unit Command
Once you have selected one of these the left center/corner will show you the tab and the information related to it.
Here you will have the option to change various sliders related to the tab you have selected. Or change the highlighted parts of the map.
On the right center/corner of the screen, you have your minimap and your email (notifications).
You will receive an email if there is anything of importance happening that the game thinks is important to you. You can change the settings for what you find important or not in the options menu.
As South Carolina we have to get a production of coal and metal ore. If we don't we will go into a huge deficit as we are import loads of resources to supply our factories. So we have to build some Metal ore/Coal mines till the demand is met.
But, if we are not careful at how many we build we will have to start importing industrial goods, which cost us more money.
That is just one aspect of the economy. Before we go to war, we have to make sure that we have the proper supply coverage is provided, the military goods produced to feed our solders, and the unit of solders themselves are trained.
It's rather detailed and I have only covered the most basic idea behind the economics behind the game.
I don't know the deepest secrets it offers as I have only played around 20 hours of the game.
To be able to build a clean energy building or improve your coal power plants must be researched. Even the equipment your solders use and missiles your planes fire must first be researched as well. (Unless the nation you're playing as starts with the technology.)
Researching a technology is simple, it depends on the number of Research Centers you have and if you can afford to pay the employees.
Here is a small list of the main technologies you can research.
Each one is linked to the others in some way. Some are more beneficial than others. It's your job to find out which ones are better for your situation and goals than someone else.
There is also another type of research, Unit Design.
● Army (Ground)
● Naval (Sea bound)
● Air Force (flying units)
● Missiles (ammunition for missile for various land, air, and sea units)
All the categories above have multiple sub tabs in them for example the Army tab has,
● Air Defense
With all these options you can tailor the Army/Navy/Air Force however you wish.
Warfare is very limited to how long your economy can support it. And how fast you will win/lose the war depends on the technology you have researched. It requires strong supply lines, some planning, and a bit of luck.
After you go to the State tab you can conduct negotiations with other nations, or just declare war.
Although, just being aggressive will make you get kicked out of the UN and other nations a valid casus belli.
Once you have a valid reason to go to war or you just declared it. You may now order your units to attack and cross the enemy’s borders and slowly moving your nation’s borders over the claimed territory. The map is made of small hexes so it is rather detailed on the terrain you can claim.
Each unit has a condition bar which shows you the state they are in and how much manpower they have. If the bar is red you are likely out of supplies. If it is almost empty the unit will soon be destroyed because of the lack of men in the unit.
Warfare is like Economics, it has some great details to it. I just cannot do justice explaining all of it.
I enjoy the game very much. But, the only thing that I find to be a large drag is the fact time moves so slowly even on the highest speed setting. The highlight of the game is the complexity and details they made for us to conquer the world with.
This is a wonderful game I enjoy that is made by Battlegoat. It’s a great buy, especially for any real-time grand strategy game fans.
4. My Game Scores and Reasons behind them. TLDR; Look here.
The game play is amazingly depth. Before you can even think about going to war you must first stablise your economy, have a surplus income, and research and produce the units to attack. I believe that this game delivers the "Conquer the world or die trying" idea really well.
Sounds are nice, they go well with it. They just get repetitive after a while of playing. Just like most other games of this category. Music as well, but that can be fixed with anything you want it to be thanks audio players!
A nice and original idea to the real-time grand strategy games are. The creative depth and research that was put into the game was amazing.
Okay graphics for a game made in 2008. I suppose if they were much better than they are most computers at that time couldn't handle all the calculations the computer has to make.
Replay Value 6/10
The replay value of this game is really dependent on the player, for me it's a good bit. But it's still dependent on my ability to set a goal. So it will be yours as well, as I cannot set goals for you.
I enjoy this game and I can see myself coming back to it at least for a hour or 2 each week. Who knows, might even play it for a few hundred hours.
This game has a lot of potential that is only limited to the players' want to conquer the world and how you want to do it. Diplomacy, War, and Economic Supremacy, but at the end of the day, it's still a war game.
!!Funny, I hit the charactor limit.!!
R1 = http://www.paradoxplaza.com/press/2009/9/supreme-ruler-2020-gold-marches-out-to-retail
R2 = http://www.battlegoat.com/supreme_2020_GOLD.php