Αναρτήθηκε: 20 Μαρτίου
Able to play any country from 1936-1948, hour by hour with adjustable speeds even in multiplayer, though only major powers and some regionals are worth playing. Game really rewards thinking ahead, as in months and years (game time) ahead. Multiplayer is recommended, AI is easy to beat, though it'll still put up a good enough fight for you to enjoy singleplayer. All 3 expansions are REQUIRED, they add and fix so many things, the game is not worth playing without them. (Expansions are Semper Fi, For the Motherland, and Their Finest Hour, do NOT bother with any other DLC, except the music packs if you want those.)
This is a war game, don't expect any diplomatic, cultural, scientific, or economic victories. The only thing that matters at the end of the day is whose troops are in the capitols of their enemies.
Air operations are a pain in the ♥♥♥ to manage.
Naval operations are simple but get the job done.
Ground operations are where this game ♥♥♥♥ing shines.
The Order Of Battle can be a little annoying to set up.
Diplomacy is very simple, as is Intelligence and Internal Politics, generally allowing you to set and forget.
Research and Production are where you have the most freedom to do as you wish with your country.
Your basic air units are Air Wings, which you group up into 2s, 3s, or 4s, and have them perform whatever role they're designed to, Interceptors will generally be flying air superiority or interception, Close Air Support will generally be bombing enemy ground units, etc.
Ships larger than a destroyer are produced individually and grouped together to form task forces which perform whatever mission they can from the ships assigned. Carriers can be sent to bomb enemy ports or fleets, Battleships are generally used to form the fighting line of your fleets, engaging other battleships, bombarding, etc. Destroyers are represented by Destroyer Flotillas, each Destroyer Flotilla in game is supposed to represent about 3 Destroyers, they are used to screen your larger ships.
Your basic ground unit is the Division, which is made up of individual brigades of your choice, anything from your standard Infantry brigade to Artillery brigades or Heavy Armour brigades, there are a lot of choices. The brigades all add certain bonuses and maluses to the division as a whole and this determines how effective it is in combat in the various terrains against other divisions. There is a lot that goes into what makes a good division, terrain, cost (in industrial capacity, supplies, and manpower), tech level, your enemies, and more. Countries like the USA can afford to go heavy on support units and armour because of their abundance of everything, while other countries like Japan may find itself not being able to make a lot of support or armour because of their shortages of everything, nor would they normally want to make a lot of armour because of all the low infrastructure mountains and jungles they'll usually find themselves fighting in (not the best tank country). You'll find yourself fielding a number of different types of divisions for all the situations you'll be dealing with.
Most games against the AI will play out historically until 1941 or 42, it will not deviate from the script, though sometimes it can make a mistake against the other AI and get bogged down taking longer to do what it historically did. After 1942 it's all up in the air depending on how you and the various AI are doing. Against other players, this game offers a lot of different routes to alternate history scenarios.
Definitely worth picking up on a sale if you're into WW2 games or grand strategy games in general.