Julkaistu 1. huhtikuu.
The game set high expectations but fail to deliver in too many areas. The bottom line is the game is very complex, unfortunately although I took the time to learn the various mechanisms, what I found behind the complexity screen was very disapointing and a bit holow for a strategy game which such high claims. It is not a completely empty shell, but the ratio of complexity vs substance is really bad IMO. HoI2 had a better playability overall.
A major issue is also technical bug and glitches, just check the forums. it is a pity that after several expansions, and many patchs, that the game is still unstable.
The game piles features upon features, but that didn't add up to make neither a interesting nor fun experience. Despite the complexity, the un-modded game is a poor political and historical simulation, and worse for a WW2 game the military operations are poorly implemented. Moving units is tedious, and combat feedback is very poor.. What the point in making such a complex game if the game so quickly move into fantasy land. in one game as the Germans, while I was dealing with Poland, Italy invaded France through the Alps in early 1939. In the end Italy reache d Paris by the south in July 1939, at the same time I reached it by the historical path
The idea of making a pseudo real time game (actually the game move in 1 hours increments), doesn't work so well with such a long and intense conflict. Micro managements is very high, but the tools and interface to give you orders are inferior to many 4X games.
You can delegate a number of functions to the AI, however the AI is just bad even for simple thing. In fact it doesn't work well because if you pursue a specific strategy the AI assistance won't go in the same direction as you. For example setting trade on AI automation, the AI sold critical ressources I was in short supply instead of buying them. Another exmaple setting part of my units under AI control, I had the surprise that he AI abandoned the French Frontier in 1940 to move to the Eastern front leaving the border vacant.
There is an important supply and command chain in the game: Division>Corps HQ>Army HQ>Army Group HQ>Theater HQ. However after a few days of battle your units can easily get messed aroundq the frontline as you react to enemy threats. Yet, tracking which units belong to which HQ is not easy as units and HQs are not color coded as in other games. Hence you spend hours unlinking and re-linking your units after every major operations. This is a real chore, and computer assistance is pathetic for such a mechanical task.
The game attempt to do too many things at once but the end result is a failure.