Posté le : 14 décembre
This is the best game ever in every possible way.
The story is about the journey of 2 dots through time, traveling through worlds of different styles of typography. Throughtout the game, you learn about such things as the emergence of the printing press and the birth of fonts. The art style and music are absolutely amazing, the intensity wrapping is perfect, and the levels are beautifully made.
The art style is refreshing, reminding me of Limbo. It's simple (black on a white background), yet elegant enough to captivate. In my opinion, the idea the having not just one, but 2 dots to play as adds more depth, as if one dies, the other does too. (It's almost like a romance.) The music is extremely atmospheric, giving this particular game a "feel" that most other games rarely do. It also fits in with the part of the chapter in which you're playing in (puzzle level - slower music than others). The music may even be the best part of the game. My regards to the developer.
The intensity wrapping (how the game gets harder the further one gets into it) is perfect. It's slow enough so that one can get the "hang" of it quite quickly, but fast enough so one doesn't get bored. The Gothic chapter, the first chapter after the tutorial, is an easy level, yet still hard enough to allow the player to learn what one can expect. On the other hand, the Times chapter, one of the last chapters, is hard enough to be frustrating, but by this point one who played through the material before that would've already gotten the "gist" of everything and the chapter would still be enjoyable. My only suggestion is to shorten the respawn splash screen. Enough said.
Lastly, the levels are extremely well designed. You have these puzzle levels which are difficult enough to make you scratch your head mixed in with these action-packed levels which require you to spam the spacebar (or to simply rely on pure luck). The variety of level design and such is also astounding, from the mine-carts and bullets of the Clarendon chapter, to the industrial grinding of gears in the Times, to the blood-red sky of the Helvetica. The hidden ampersands (&) are placed well enough to require one to explore, but exposed enough so one wouldn't spend 20 hours searching for one just to get an achievement.
Type:Rider has a bit of everything. Good story? You got it. Puzzles? It's got you covered. Guns? Hell, yes.
And hey, you just might learn something.