Posted: April 8, 2014
Type:Rider is a puzzle platform game designed more of an educational experience to introduce you the history of typography than to provide a thrilling and testing game experience. As the aforementioned educational experience it's really interesting, purely as a game it can be frustrating.
You control two balls, a colon(?), inexorably linked across 10 levels, one intro, 1 hidden and 8 main ones representing the various ages of typography each with a font theme appropriate to the era. From Gothic to Time, Helvetica to Pixel, each level has it's own unique idenity and all are very different, thankfully never feeling grindy.
On each level the goal to collect the entire typeface, A through Z, 6 or so asterisks' and a hidden ampersand. Apart from the sort of hidden ampersand, you really won't have to go out of you way to collect anything. None of the levels are difficult, you are meant to experience this game, not be challenged by it and with the fine ambient music, levels are a joy. Each main level is split into 4 parts, two collectable platforming sections and 2 puzzle areas. These puzzle areas range from Arkanoid and Peggle clones to shifting a third ball around through typeface to open a door, all doors requiring a third ball, key, to open.
As a game it is let down by frustrating controls, the wall jumping doesn't quite work right. Jumping is also an inexact science and once you get to the final level there are sections that really deserve better controls. This game isn't Super Meat Boy, but a little more time was needed to finesse the gaming.
It's definitely worth your time, a couple of hours, at a decent price, but I can't help the feeling that if they had made the control and physics more predictable, it would have made a better game.