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A halfway decent game, I'd recommend it more strongly except for a single really bad design choice, but I'll get to that in a moment.
Story was standard but enjoyable. Voice acting was fairly poor, but worked alright with the writing style I think so I didn't actually mind it that much. Environments were beautiful and varied considering the size of the development team. Gameplay was pretty good and the combat was responsive and seemed to be balanced really well. I played on normal and still died a fair few times, but always because I was stupid in combat rather than because of anything out of my control. Navigation was a bit of a pain at first, but I got used to it slowly. I did enjoy the different characters you could play and swapping between them during combat turned out to be useful. I thought it was just going to be a gimmick at first. It had some RPG elements, but nothing too great. Just inventoray management, limited skill and attribute leveling and a couple of story decisions that really didn't make a difference in the long run.
What I didn't get used to was the directed camera. I HATE directed cameras and it served no purpose in this game except to make some areas more hidden than they would otherwise be and to make combat more difficult. When an enemy is in front of me, I want to be able to see them, not have them hidden off my screen by a camera that randomly decided to zoom in on my character cause I entered a particular section of the map. I think directed camera's are one of the worst design decisions a developer can make, and it annoyed me throughout the game.
If you want a quick, fun dungeon crawler and don't mind a directed camera, then I would recommend this game. Otherwise, you may find it too frustrating with not enough good elements to make up for it.