Ring Runner follows FTL into the illusive zone of flawless indie game glory. It is almost criminal that it took this game as long as it did to get on Steam. Addictive gameplay with an incredibly smooth UI, and a staggering amount of flexibility, with a depth and sophistication that will continue to surprise you. There are countless ships, with a fitting system of a quality you will be hard pressed to find outside of EVE Online. The story and dialogue is surprisingly good, at times goofy, often trippy and surreal and almost always hilarious. The graphics are absolutely beautiful, proof that it is not always necessary to melt your video card.
One comment which might be helpful, and which is only negative depending on your preferences, is in regard to how episodic the game is. I did not necessarily expect an "open world" but did expect some greater degree of openness to the campaign than I encountered. There really is none, the campaign is very episodic. Initially this may seem like a significant down side, but it gradually picks up and at least provides you with a little bit of choice.
A campaign and maps with significantly more "openness" I think would easily have pushed this onto a short list of some of the best games ever made, but as is Ring Runner is truly a jewel worth far more than the measily $10 they are asking for.
A week ago I honestly hadn't heard of this game, I bought it on a whim, a longing for SPAZ2, and being a huge fan of RPG/Shooter type games, came together at a moment of weakness.
I was completely blown away, it was the most fun I've had in a game all year, and probably my favorite shooter of all time, a title previously held by Tyrian. I just can't praise you enough, it was fun the entire way. I just finished the campaign, and I really just loved it.
The ship control is a bit wonky at first, but after a few missions you should have it under control. And after a few hours you'll be amazed at some of the stuff you can pull off in speedy ships. The humor and writing style of the game might not be for everyone, but I really wouldn't let that stop you from buying the game. Remove all the words and the game is still an amazingly solid Shooter with a huge amount of customization, and balanced so that no ship type ever feels like the end all ship, I spent a solid 25 hours beating the game on Sage(normal) and will probalby put another 10-15 hours unlocking and customizing my ship.
Seiously, if you liked SPAZ, Tyrian, Raptor, or any shooter game in general buy this game. You won't regret it.
103 of 108 people (95%) found this review helpful 72 people found this review funny
31.1 hrs on record
Posted: May 18, 2015
I've never seen a game where you watch the devs descend into madness (read: awesomeness) as the game progresses.
I played this for a few hours, wasn't too enthusiastic, and forgot about it until a few months later.
Big mistake. I'd stopped at precisely the moment the developers stopped caring about what a game was "supposed" to be like, and what they actually WANTED to.
One minute I'm shooting space cops in a clunker spaceship. Next thing you know, I'm going back to the drawing board and building spaceships that should be IMPOSSIBLE so I can blow up a galaxy's Parent-Teacher Association and bill them for Dvorak keyboards.
And it just KEEPS GOING. Forget "characters you care about"--most of the games you hear people say that about don't HAVE characters. You know what's a REAL character? A REAL character says "this mission has been boring, let's pretend the mission objective was to get in the arena anyway" because THAT'S WHAT YOU WOULD DO IF YOU HAD LASERS.
The game opens up the hangar and you get bogged down in minutiae because you don't know what all those numbers mean--at first. A few hours later, you're saying stuff like "okay, I'll make this ship out of paper but it'll be REALLY FAST, and by going fast it recharges shields to cover the duct tape armor, but I'LL NEED TO ALWAYS BE FIRING so my generators don't overload because then the enemy could tap me and make me EXPLODE."
Since the ships at the beginning suck, they're not much fun to pilot under the game's Newtonian physics. It's like if all you knew about Gran Turismo was driving a 1970s Volkswagon. But after a certain point? Hotrods with lasers, baby. Hotrods with DRILLS and SPACE MACES YOU SWING AROUND. You want turrets? How does 19 TURRETS, 1 SPACESHIP sound?
I'd say something trite like "the game goes NUTS after a certain point and I love it forever, forgive the weak start" but you know what? No. NOPE. Even at the game's worst, before the plot and ship customization gets great, it's still only as 'bad' as pretty much any game out there. I want you to sit down and ask yourself: is this other game I'm going to play gonna give me a SPACE MACE?
79 of 86 people (92%) found this review helpful 5 people found this review funny
190.2 hrs on record
Posted: November 7, 2014
This is literally my favorite game ever. (Yes, I have played a ton of games from many genres.) It is so because of its unique combination of story, humor, space, RPG style, gameplay variety, strategy, and newtonian (correct) physics. The game is completely unlike anything I have ever before played or since. I have now played almost 250 hours, and it is the only game I have ever purchased twice just in case anything ever happened to steam I would not want to lose this game. I also really appreciate how clean the game is—that when my children play it I won’t have to worry about swearing or anything like that.
The main story is well written and takes about 30 to 40 hours to complete. Although it is primarily space combat, the game also features circuit racing, stealth missions, tower defense, many rpg elements, zombie survival, arcade games, a plethora of cultural references, fast food, and nonlinear gameplay -- all skillfully integrated into the story. On top of that, the well done ship customization makes the game almost endlessly replayable. $10 for the best game ever.
44 of 48 people (92%) found this review helpful 4 people found this review funny
97.7 hrs on record
Posted: July 22, 2015
This is one of those incredible games that never got the attention it deserved. The customisation is very deep, and complex but intuitive once you know what you're doing. The controls may seem wacky at first, but they become second nature after a few hours of gameplay. The controls in Ringrunner allow for extremely skill based combat, and they also give space for fun abilities. Once you get used to it, movement feels very fluid and well-made. This game has more story and gameplay elements than most AAA games, and that for just €8.99. Why are you not buying this already, go buy it, right now, I know you're just looking for an excuse to buy it here anyway, I will be your excuse to buy this amazing game, and the moment you are ingame, you won't need one anymore!
A great space flight RPG with plenty of content. Ships have basic control similar to the old "Asteroids" PC game (you thrust to go forwards, and turning does not stop your momentum) and have plenty of hull types, weapons, and abilities to customise with. The game is story-driven with light humour, but has a rather slow-paced intro galaxy that may put people off (however, it can be skipped!) Missions are basically set in closed arenas where you perform the task required, so this is not a fully open space sandbox (which wouldnt even make sense with a 2D game in space anyway). The graphics are nice and tidy, and when the combat gets going you can end up with great little light shows. All in all, RR:FotS has enough to get you addicted, and very few real drawbacks considering the price it can picked up for.
Just completed the campaign and must say this is a very well done game, solid 5/5 as my complains are trivial compared to the quality of everything else.
It does take a bit of investment to get into as the ships have A LOT of controls which is just plain confusing and disorienting until you get the hang of it, but the depth when you do is impressive.
The story is also surprisingly deep and well thought out (and long in a good way). The maps in each segment of the game are quite small with not a lot to do besides fight (you could say it is designed around pure tactics with no strategy) but that aspect is so well done that I wasn't bothered by it.
A complaint I do have is that restarting when dying in the campaign is often annoying because it sends you through the dialogue each time. There is an option to skip the dialogue, but it only skips a section, if there are multiple (with camera animations between), you have to wait until the next pops up to skip it, so it can take many seconds to retry (which might not sound like much but when you are on a difficult mission with lots of dying, it is quite frustrating). On top of that, the loading of each mission is quite slow, and something as simple as returning to the hanger to switch ships for trying another approach requires waiting for the loading again despite your ship being the only thing that changed.
I also experienced frustration many times with the turret deployables that cause friction as well as those that grab hold of your ship. These can cause you to get "stuck" in the middle of a huge swarm of opponents, putting you at nearly hopeless odds with very little you can do, so I think the presence of these "weapons" does more to detract than enhance the game, though with enough experience you would probably learn whatever subtle tricks are needed to avoid them.
Overall, though, very high quality, very well thought out, lots of depth, and plenty of fun to play, certainly a gem to have found.
I haven't played multiplayer but I would imagine it would work very well with the design of this game.
Not even sure where to start with this, there is so much good content and any feature you might want seems to be here so far. The campaign is huge I'm barely out of the tutorial 'galaxy' the starter story isn't very original... it's basically darksun 2 but the levels all present something new as you progress rather than having a pre set do A now, do B now mentality.
It's got the perfect achievement tracker which let's you jump straight back into the level right from the achievement page to get any you're missing. (useful since the important bonus objectives generally grant you 10,000 spends) A full difficulty scaler, so far this just seems a direct damage/reward ratio applied to everything but I'm just starting out. Research, ships, preset ships, fully customisable ships... everything.
Oh and the most important bit, Multiplayer and Co-Op modes. It's even got a fully functioning Moba/Armada Online mode.
I'm a bit dissapointed I got bored of buying copies of it for a $ now, everyone should have it.