Europa Universalis III

Europa Universalis III

ray Oct 18, 2014 @ 1:35pm
Im making a public mod for EU3
I don't need much help with it, just a person who knows where everything goes.

To make a mod, I know for the "Death And Taxes" mod, you put in an actual game file for the mod. Do you need to make an actual game file for the mod? If so, then I need somebody to do it for me.
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ray Oct 18, 2014 @ 2:29pm 
By the way, anybody who is interested in hearing about this mod:

-Several New Countries
•Irealand (Owns Scotland, Ireland, and Britanny, and has combined military forces of France, England, and Spain at the start of the game)
•German Federation (Owns all of northern Germany)
•African Federation (Owns West African Nations and Coast)
•Poland-Lithuania (Poland & Lithuania start as one country, but can split through a historical event with a massive polish rebellion that will only be settled if you release Poland)
•Prussia (Combined states of Brandenburg, Teutonic Order, Some of North Poland-Lithuania, and Pomerania)
•Pueblo Nations (has cores on all of texas area, and can instantly westernise after forming texas, starts with colonialism idea and 3 colonists)
•Californian Republic (owns california, and has cores on all of western USA. can form Western States of America, and after forming the WSA, it can form the USA if it grabs southeast USA, and states all the way to the washington D.C. area. USA can hence form the States of United America by controlling all of playable canada, USA, mexico, and northern South America which can only be made by player actions, I hope)
•Hawaii (starts out with no land, but china, japan, californian republic, and hawaii have cores on that single province. so far this usually causes giant naval wars in the pacifac that last for 20 years when somebody colonises hawaii. Hawaii will always be a high rebel state until it's own nation, Hawaii, is formed)
•Others in russia and china, and other minor native american nations

-Aztecs own more land
•Aztecs now own half of Maya
•Aztecs start at war with Pueblo Nations w/ conquest cassus belli

-Piracy Confederation
•Not a real "Nation" but allows pirates to colonize the trinidad-tobago area and form the Pirate Confederation, which has maximum hostility towards everybody, and a giant navy with plenty ducats to support the navy for 50 years.
•Forms automatically in 1700 if the cored land isn't captured
•Unique Land Forces
•Own Culture
•Atheist nation (because of their killing, of course.)

Thats just a quick look at the first update, but there i going to be A TON more of features. Contact me privately if you want to know them.
Supplican Oct 18, 2014 @ 6:36pm 
The best place for help on this is the Paradox EU3 User Mods forum.
ray Oct 18, 2014 @ 6:48pm 
Originally posted by Supplican:
The best place for help on this is the Paradox EU3 User Mods forum.

I've already went there for help. I posted three times over a 1 week period, and nobody answered. All three times I posted they were in EU3 Mod related forums.
Lembley42 Oct 18, 2014 @ 9:15pm 
Alright, whats exactly the question? What do you mean by game file?

And not wanna push you down, but the hard part is not creating new countries (which is quickly & easily done) but creating lots of sensibles events and decisions (e.g. have ideas for them) around them so its actually fun to play them. At least thats my perspective.
ray Oct 19, 2014 @ 6:17am 
Originally posted by Lembley42:
Alright, whats exactly the question? What do you mean by game file?

And not wanna push you down, but the hard part is not creating new countries (which is quickly & easily done) but creating lots of sensibles events and decisions (e.g. have ideas for them) around them so its actually fun to play them. At least thats my perspective.

I've already created the countries and events that I listed above. I've been working on this project for a month now. I recolored 73 countries last night.

Now, I mean by game file...

Download the death and taxes mod. Instantly after you open it, there are 3 things. The mod folder, then the video file that turns into a short 5-line script or something, then a changelog.

I don't know how the video file works, open it in Notepad++ and see if you understand it, because I don't.

Also, after my update last night, I copy&pasted the game file thingy and then I changed the name of the "Death And Taxes" part to my mod's name, then I tested the 0.4 version of the mod, and my custom countries wouldn't show up for some reason. Why is that?
ray Oct 19, 2014 @ 5:46pm 
Originally posted by Tyrannitar:
I think this should answer you question:
http://forum.paradoxplaza.com/forum/showthread.php?282542-How-to-create-User-Modifications

Alright, there we go. Thanks.
DigitalTemerity Nov 9, 2014 @ 8:18am 
Is the mod finished and if so where can we download a copy? Just curious...paradox forums?
ray Nov 9, 2014 @ 11:58am 
I'll have it up on Paradox Forums, mediafire, and dropbox. Whatever suits you.

It isn't finished yet. I came across a coding error that caused random nations to seemingly evaporate, and its provinces turn into colonial provinces.

Wouldn't want part of your nation evaporating, right?
DigitalTemerity Dec 6, 2014 @ 11:23am 
Keep us posted as to when you finish the mod, what it does, and where we can get it? Thanks...we appreciate people that go to all the hard work to create mods for games. There are a couple of mod websites you might be able to put it on too. Can't think of them off the top of my head, but could find them with a Google search. I'm just too lazy at the moment.
DigitalTemerity Dec 6, 2014 @ 12:41pm 
Well duh. I feel stupid. You explained perfectly clearly what the mod will do in the initial post. My bad. Sorry I forgot what you wrote before I replied to the thread.
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Date Posted: Oct 18, 2014 @ 1:35pm
Posts: 11